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  1. #11
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Except if their maths is bad enough that they allowed P8S to happen why should we put any faith in their balance decisions going forward given they have over homogenised the jobs and still it lead to this which wasn’t a problem in ShB or SB and then hid it in 12 but just not giving Athena any sort of meaningful DPS check at all

    The jobs have become more homogenised and the balance has become worse, surely even you can see that ShB was better for balance
    Two points. Just because a boss had to much health on Day 1 clears...doesn't mean the game is broken. I took from it that the fight wasn't meant to be completed DAY 1! I looked at it as...man...I'm going to need better gear to complete this fight. Like the days of old when you needed a certain amount of HP or DEF to be a strong enough tank to survive. Math has nothing to do with....I saw it as a challenge.

    It was the community that threw up there arms and started complaining that the enrage is to tight....DAY 1. Ridiculous. If I was the designer of that fight I would have stayed silent, or just said "Yes, it's a very hard fight and you will need to play perfectly if you want to clear day 1, and you will need to put together a party that needs to playing at an incredibly high level to maybe even achieve it day 1....or...there's always next week after you get more gear."

    They learned their lesson with P10s....that fight was a monster of a wall.

    Second Point. SHB was more balanced yes job wise yes....but think of all the issues and changes that culminated from SHB before and after it's release.

    SMN - Reworked after
    MNK - Reworked during and after
    AST - Reworked before and no longer pure barrier
    PLD - Reworked during and after
    DRK - Reworked before
    MCH - Reworked before
    2 min meta adopted as way of designing jobs and endgame content.
    etc etc

    The list goes on.

    I see Endwalker as an inflection point of squashing the job design of old from ARR-SB...and as a reset point. It's going to take years to rebuild...Endwalker is just the new beginning imo.

    I'm patient....i'll continue to play the game, and see the changes as they come for years to come.

    WoW had the same issues years ago...everything started to feel "samey"...but nothing ever felt like vanilla after 10 years. Because the game evolves and changes.

    Endwalker in my eyes is the first new step into a new reset in job design...make everything even...then start to expand little by little.
    (3)
    Last edited by Sqwall; 05-18-2024 at 12:50 AM.