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Thread: New gap closers

  1. #21
    Player
    Noox-115's Avatar
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    Jan 2022
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    265
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    I guess you must be a wonderful DRK to heal in dungeon.
    Forgot to quote

    I do I pull to the wall, spam TBN, Oblation , use midigation , can place my Abysal Drain to not overheal, spam my 1,2,3 to heal with souleater if my healer neeed help, use arm length, reprisal can use Living dead and got a macro to the healers so yeah I am doing pretty well it's not hard to be good in ff
    (0)

  2. #22
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
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    265
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Amvin View Post
    100% agree. I'm extremely salty about it. The dash that replaces it looks just so weird on a DRG! I don't understand why they took a jump from a job that is supposed to be about jumping and replaced with a weird ground shuffle.
    It look very odd
    (0)

  3. #23
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Noox-115 View Post
    Forgot to quote

    I do I pull to the wall, spam TBN, Oblation , use midigation , can place my Abysal Drain to not overheal, spam my 1,2,3 to heal with souleater if my healer neeed help, use arm length, reprisal can use Living dead and got a macro to the healers so yeah I am doing pretty well it's not hard to be good in ff
    True, it's not hard.
    How goes those savage & ultimate clears?
    (1)

  4. #24
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    265
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    True, it's not hard.
    How goes those savage & ultimate clears?
    Never tried I don't like people I tried once Eden 12 Savage on DRG on pf because I wanted the dyable version and I don't have the patience to wait for others to get the mechs

    Anything else or you are good ?
    (2)

  5. #25
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
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    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    DRK will be shittiest job to play in the entire game after all of these changes lol
    Gauge cost removed on LS, gap closers replaced with new, useless ones, delirium and blood weapon merged, 123 consolidated into 1 button.
    All we got was a follow up on LS once every 2 minutes. The rotation's just going to feel strictly worse.
    I've given up.

    I quit healers because of the 11111111111111111111111111112 dps rotation, which is exactly what DRK is going to get.
    (2)
    Last edited by GoatOfWar; 05-17-2024 at 09:04 PM.

  6. #26
    Player
    Raikai's Avatar
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    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I feel that's for the best. Movement utility shouldn't be attached to damage components - it completely defeats the purpose of utility for me.

    Hope they make RDM's displacement just movement and detached from engagement. We rarely use it nowadays anyway, the action could see more applications if it's not bound to a damaging ogcd.
    (3)

  7. #27
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Noox-115 View Post
    Never tried I don't like people I tried once Eden 12 Savage on DRG on pf because I wanted the dyable version and I don't have the patience to wait for others to get the mechs

    Anything else or you are good ?
    No, I'm good.

    My goal isn't to shame you or your experience, but to point out you don't play content where mitigation and utility truly matters or where gaining a few more GCDs with extra mobility is a big plus (or simply counter pushback).
    From your perspective, dashes are a damage source you don't necessarily need to pair with mitigations or suffer from drifting.

    My point was simply to point out that you don't have the experience where you would understand why this change is made.
    It would be like thinking the existence of umbrellas are ridiculous when you live in a country that never experiences rain.
    (4)

  8. #28
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    265
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CKNovel View Post
    No, I'm good.

    My goal isn't to shame you or your experience, but to point out you don't play content where mitigation and utility truly matters or where gaining a few more GCDs with extra mobility is a big plus (or simply counter pushback).
    From your perspective, dashes are a damage source you don't necessarily need to pair with mitigations or suffer from drifting.

    My point was simply to point out that you don't have the experience where you would understand why this change is made.
    It would be like thinking the existence of umbrellas are ridiculous when you live in a country that never experiences rain.
    okay sure gap close should not be a offensive skill that I can agree but if PLD and WAR keep it they still will be used has offensive skills anyway and won't be used for movement so what is the point of the change

    Edit: They could just add an OGCD unique to each if WAR and PLD, you remove damage on all tank gap close give them a dash and to make it fair you add a OGCD for PLD and WAR if they are missing some skill to press between action they must have some place on their hotbar to do so or just remove the gap close damage on both just by the fact that both can heal extremely well doing a tiny bit less damage but have a better heal its what balance is about
    (0)
    Last edited by Noox-115; 05-17-2024 at 11:32 PM.

  9. #29
    Player
    youne's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    70
    Character
    Koh'a Tayuun
    World
    Atomos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Amvin View Post
    100% agree. I'm extremely salty about it. The dash that replaces it looks just so weird on a DRG! I don't understand why they took a jump from a job that is supposed to be about jumping and replaced with a weird ground shuffle.
    Add me to the list! Surely they simply could have played the Elusive Jump animation in reverse to give us a forward jump (this is a joke, I don't want the animation played in reverse, but a jump that moves you forward would have been perfect)
    (2)

  10. #30
    Player
    Noox-115's Avatar
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    Jan 2022
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    265
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by youne View Post
    Add me to the list! Surely they simply could have played the Elusive Jump animation in reverse to give us a forward jump (this is a joke, I don't want the animation played in reverse, but a jump that moves you forward would have been perfect)
    A ground targeted movement like ninja but with a jump instead could have had mobility, challenge and utility or just a leap forward could have been nice too

    I hope I HOPE with all my f heart that they placed Dragonfire dive on 60sec to compromise the lost of spineshatter with better potency because its really a jump that make no f sense no offensive skill should be on a 2min CD for 300 potency because playing DRG on lv50 and below for dailies is already boring af even if their 1,2,3 hit very hard
    (0)

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