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Thread: New gap closers

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  1. #1
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,334
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Spamming gap closers for damage was kinda lame, but at the same time movement based attacks are very cool, and its not good to remove cool things from the game. However, the removal of damage from gap closers should provide the design space to better design space to better communicate to a player that a movement based attack IS for damage, but is risky because it affects their character's movement.
    (2)

  2. #2
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    703
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    God, PLEASE don't get rid of the gap closers. Plunge is one of the coolest looking moves in the game and was one of the reasons I picked up the job way back when.
    (3)

  3. #3
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    The most baffling one is the DRG one, didn't FFXI have jumps that did no dmg? So why can't we have a no dmg jump?
    (5)

  4. #4
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Cabalabob View Post
    NIN’s shukuchi seems to have been changed into more of a backstep since I never saw them turn around (although this could just be job trailer movie magic)
    Someone can correct me if I'm wrong, but I seem to recall it being shown the same way in the EW job trailer - probably "job trailer movie magic."
    (0)

  5. #5
    Player
    GodModule's Avatar
    Join Date
    Apr 2024
    Posts
    37
    Character
    God Module
    World
    Omega
    Main Class
    Gunbreaker Lv 100
    I loved Rough Divides animation, both as a gap closer and when weaving during burst. Why do they keep sucking all the fun out the game
    (4)

  6. #6
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    265
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Cabalabob View Post
    I was watching the job action trailer and it looks like the devs are moving away from damage dealing gap closers. At least for faster paced jobs.

    DRG seems to have lost spineshatter dive, DRK has lost plunge and GNB has lost rough divide and they have all been replaced by a new gap closer that looks similar to MNKs thunderclap. RPR’s ingress/egress seem unaffected, NIN’s shukuchi seems to have been changed into more of a backstep since I never saw them turn around (although this could just be job trailer movie magic) and Viper seems to be following the same trend as the others. Samurai didn’t show off theirs but they are already dps neutral due to kenki usage so it’s probably not changed.

    I say only for fast paced jobs because PLD and WAR seem to have kept intervene and onslaught as they were.
    The fact that DRG lost a jump really fucking piss me off
    (3)

  7. #7
    Player
    Amvin's Avatar
    Join Date
    Apr 2022
    Posts
    32
    Character
    Vinleas Vesh
    World
    Halicarnassus
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Noox-115 View Post
    The fact that DRG lost a jump really fucking piss me off
    100% agree. I'm extremely salty about it. The dash that replaces it looks just so weird on a DRG! I don't understand why they took a jump from a job that is supposed to be about jumping and replaced with a weird ground shuffle.
    (3)

  8. #8
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    265
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Amvin View Post
    100% agree. I'm extremely salty about it. The dash that replaces it looks just so weird on a DRG! I don't understand why they took a jump from a job that is supposed to be about jumping and replaced with a weird ground shuffle.
    It look very odd
    (0)

  9. #9
    Player
    youne's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    70
    Character
    Koh'a Tayuun
    World
    Atomos
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Amvin View Post
    100% agree. I'm extremely salty about it. The dash that replaces it looks just so weird on a DRG! I don't understand why they took a jump from a job that is supposed to be about jumping and replaced with a weird ground shuffle.
    Add me to the list! Surely they simply could have played the Elusive Jump animation in reverse to give us a forward jump (this is a joke, I don't want the animation played in reverse, but a jump that moves you forward would have been perfect)
    (2)

  10. #10
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I see that people being against this change do not raid high end content, so I'll explain for tanks.

    Due to the nature of some tank buster, you were forced to weave 4 mitigations during a GNB burst that already has barely any space to breathe, otherwise it would put too much of a strain on your healers.
    It was also counter intuitive to use something supposed to be for mobility as a damage tool. In fact due to boss design, it was always used as a damage tool rather than a mobility tool.
    For casual content, it was okay for GNB to have that much to weave, but not high-end content.

    You'll now use the new tool as a mobility tool instead of a damage tool, what should've been from the start. That's not sucking the fun out of a job, spamming a dash every 2 minutes can't be the definition of fun.
    If you don't know what to do to fill oGCD windows, use mitigations, your healers will thank you.
    (2)

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