Current AST mains are not the goal of the rework. Nothing they've done is what genuine AST mains wanted, but rather every change is designed for lazy or garbage players who saw (arguably) the best aesthetic out of the healers, but was too difficult to play or pick up due to its APM. A part of those players are also the ones who look back at stormblood with rose-tinted glasses and think ''damn having cards have different effects is so cool!'' when 4 out of 6 cards were useless in any meaningful content. What AST is becoming isn't even what AST in SB was, since you can't fish for the card you wanted and they're all forced on you in a restrictive manner every minute.

Considering the road of healers since HW/SB, and every expansion they've been getting easier, and easier, and easier to the point of boredom and braindead levels of skill, I should've predicted the AST rework would strip away the last morsel of difficulty within the healer role. They've said before they don't want healers to be a sore point in any party, and wanted to bridge the gap between good and bad healers, so AST being treated like this fits in line with the developers.

Like other AST mains I've seen on the forums, reddit, youtube, etc. I will be dropping the job and the healer role fundamentally, I hope the healer play rate tanks even harder to show the developers how fucking boring and meaningless the role has become.