personally i do not like and not a big fan. please go back and try again. cards are supposed to be random and inconsistent. big fan of blowing my load of random cards and choosing who to give it to within a party's burst window or a melee or range during their 60s burst. even though the cards sometimes may not be in my favor, it is still fun to be on my toes and make decisions and i cant get that anywhere else. with the tools already at my disposal, the heal and mitigation cards that i will draw in dawntrail will probably just go straight to the trash before i can draw new cards again. we already have exaltation (10% mit + heal), two stacks of ED, two stacks of celestial intersection. unless we're getting more single target dmg from the bosses, the new cards won't be much help i dont think and i say this as a person who does the higher end stuff.

higher skill ceiling = good. it strokes my ego knowing that it took some effort to get to a certain mastery of a more difficult job relatively. if i wanted to play something easier i would play white mage. no hate to the whm bros.

ive only played EW ast extensively and small amounts in ShB but hearing about the complexity of the job in earlier expansions seemed very interesting in comparison to what we have currently. the unique buffs depending on the specific card you drew was cool and the different sects you chose in ShB was also neat. perhaps bring back the choice between two different forms on whether what sort of deck you get like a more defensive/heal cards vs a deck with more dmg/utility buffs but still keep that randomness of a certain set of buffs during a draw and minigame on who to optimally give the card to.

definitely too late to change anything for the release but im not excited or happy for the changes to my favorite job for the next few years. putting in my two cents tho.