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  1. #1
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Firon View Post
    They said they couldn't cause everyone gets their own chest and its not shared which why it goes directly to your items list.
    So simple solution, everyone needs tapers/keystones to get into fight. Then they can code so the loot is passable without worrying about who 'qualifies' for items. They were able to add nuts/totems as drops, they could add this if they wanted to. (And I'd accept 'We can only do this in 2.0') The bigger gripe I have is if SE keeps the system we have now for EVERY primal, it's gonna get super annoying pretty quick. Right now, we're talking about 2 different primals (soon to be 3)...one day it could be up to 12 primals with this horrible drop system...
    (0)

  2. #2
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kinseykinz View Post
    So simple solution, everyone needs tapers/keystones to get into fight. Then they can code so the loot is passable without worrying about who 'qualifies' for items. They were able to add nuts/totems as drops, they could add this if they wanted to. (And I'd accept 'We can only do this in 2.0') The bigger gripe I have is if SE keeps the system we have now for EVERY primal, it's gonna get super annoying pretty quick. Right now, we're talking about 2 different primals (soon to be 3)...one day it could be up to 12 primals with this horrible drop system...
    Dear lord I hope they do something different. Was already unimpressed about the chest spawn mechanices of Darkhold being used for Cutters/Vale.
    (0)