


I guess we will see in the next patch when we get DPS values on weapons.


Just think how good you could be if you had ifrit weapons, you'd out parse that horrible player probably by over 9000.No offense Pep but we probably have very different opinions about "nowhere near". As I said, I outparsed an LNC with Ifrit's harpoon while I was using a single melded NQ Lance....by a fair amount. It is what it is, I don't buy "nowhere near" for a second.
Also, not all double melds are created equal. You need to start spitting values or something, and a precise definition of nowhere near, as well as exactly what situation it was in. Pity you stopped reading though
EDIT: Though actually this is a pretty severe diversion from the topic, in any case there are weapons that come really close to Ifrit Weapons' base dmg anyway so....back to my original point: Primal weapons aren't necessary.



Yea weapon DMG stat is much more powerful than regular stats like STR & ATKP.
Now if SE added +DMG materia to the game you would have a point. (they won't though because that would break the game)


Lux that just mean you rotated your skills better than him/her. Anyone who got an ifrits wep can see the dmg jump it's to big not to notice.

Ifrits drop system is completely failboat, and there is nothing to be done about it. those ppl saying "oh its fine the drop rate isnt bad" yada yada shouldnt even be posting in here, go play with your weapons. the truth of the matter is that the ifrit loot system sucks super hard. how can you possibly remedy horrible drop rates on weapons with even more horrible drop rates on totems, then have the balls to take back the idea of reducing the cost of a weapon because you feel like this game isnt a time sink enough?
they should open a Full Sail in japan, and you should all go back to programming school. a lot of players go 150+ wins without anything whatsoever, or maybe one totem that will rot in your inventory forever. OR we end up getting an ifrit weapon to a job we cant even use. if you are going to torture the people that have dedicated so much time to a game that should have been collected and burned in bonfires, at least do ONE nice thing for us that does'nt involve the idea of making us spend more money to fill your pockets. i dont know, something like IF a weapon drops in the chest, it will only be a weapon you can equip (e.g if i have mrd,thm,gld, regardless of drop rate, i know im getting one of the three.)
i would liken the relationship between this game and A LOT of its players to say, the relationship between the citizens of Cleveland, and the Cavaliers. Yea we love our team, and we will stick with them through a lot, but good lord do they suck. do you guys even play your own game? and enjoy it? sometimes i wonder...
Last edited by Aguilla; 04-18-2012 at 06:25 AM.


I have been wondering that alot lately, if the people that make the game really play it for enjoyment. The only rep I can recall mentioning their player was "Rukkirii". But more then likely we will never hear a rep say the things we say cause 1 they would probably be terminated and 2 if a rep really did say something along the lines like "yeah the whole Ifrit system is really crappy" that alone could cause serious damage. Positive or negative damage is anyone's guess.




i'm more wondering if the q&a team plays patches before they are released or not. it seems everytime they patch something in game you have multiple emergency maintenances right after to fix the fix they put in and then follow that with an additional one to fix that.I have been wondering that alot lately, if the people that make the game really play it for enjoyment. The only rep I can recall mentioning their player was "Rukkirii". But more then likely we will never hear a rep say the things we say cause 1 they would probably be terminated and 2 if a rep really did say something along the lines like "yeah the whole Ifrit system is really crappy" that alone could cause serious damage. Positive or negative damage is anyone's guess.
http://crystalknights.guildwork.com/





If I was working for SE and I posted some of the comments I posted in the past I would get instant fired I think lol.I have been wondering that alot lately, if the people that make the game really play it for enjoyment. The only rep I can recall mentioning their player was "Rukkirii". But more then likely we will never hear a rep say the things we say cause 1 they would probably be terminated and 2 if a rep really did say something along the lines like "yeah the whole Ifrit system is really crappy" that alone could cause serious damage. Positive or negative damage is anyone's guess.
I'm sure if they want to say something they would of said it directly at the devs since I'm hoping SE's work environment is open like other gaming companies where they take as much info to improve. Was thinking they can login with different character without SE knowing but that's kind of dumb/childish lol. If I was working for SE and I had problems other players are facing I would let them know my concerns along with other players concerns posted on this forum.


Not sure if as a XIV DEV, you want to use the little spare time you have playing the game "normally" (i.e. in a normal environement, meaning like any other customers, without anyone knowing you are a dev, normal character etc.)
Reps or even translators is a different story, they don't make the game, so playing it is definitely more enjoyable since they don't know all the mechanisms behind it (well translators would be spoiled a bit since they know text obviously), but can still enjoy gameplay.
But it's kind of hard to enjoy content -you- designed with a bunch of random players (who most likely are often doing it wrong) as you remain anonymous, there is no way to tell them how it is supposed to be done :d Must be so frustrating. Like enter a new raid dungeon, you know all the mechanisms, but you see everyone trying different strategy and failing, but you must remain silent
Seeing how XIV 1.0 got released, hardly doubt it.I'm sure if they want to say something they would of said it directly at the devs since I'm hoping SE's work environment is open like other gaming companies where they take as much info to improve.
Last edited by Antipika; 04-18-2012 at 05:47 PM.
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
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