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  1. #1
    Player
    ArtemisSeraphin's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    13
    Character
    Artemis Seraphin
    World
    Ultros
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kissune View Post
    Just because they have different effects doesn't mean they're Stormblood cards. Stormblood cards were interesting bc of how they interacted with eachother, and how you couldn't predict which one you got.
    Exactly this. At peak play, a good AST could make any card combo work in SB. Sleeve Draw, Royal Road, etc., combined with Time Dilation and/or the (SB) effects of Celestial Opposition, could all work in harmony so that there were never any "bad draws" and you could make amazing draws last longer. It's why I dislike the Seal system and am, at the very least, glad that it is gone--you can end up with bad draws with the Seal System and there's no way to make a bad draw decent. The ways in which you could combine cards made it so that you could make a decent lemonade.

    And that's what I really loved about it: having to THINK. There is no other healing job now that has the skill ceiling that AST had. I'm fine with low skill floors, but some jobs need to have high skill ceilings to challenge players who want that challenge and to push themselves. But instead of listening to actual AST players and taking advice from us about what we like about the job play style, they've listened to people who like AST for the aesthetic. Now we have White Mage (Flower Version) and White Mage (Sparkles Version).
    (9)

  2. #2
    Player
    Kissune's Avatar
    Join Date
    Apr 2024
    Posts
    205
    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ArtemisSeraphin View Post
    Exactly this. At peak play, a good AST could make any card combo work in SB. Sleeve Draw, Royal Road, etc., combined with Time Dilation and/or the (SB) effects of Celestial Opposition, could all work in harmony so that there were never any "bad draws" and you could make amazing draws last longer. It's why I dislike the Seal system and am, at the very least, glad that it is gone--you can end up with bad draws with the Seal System and there's no way to make a bad draw decent. The ways in which you could combine cards made it so that you could make a decent lemonade.

    And that's what I really loved about it: having to THINK. There is no other healing job now that has the skill ceiling that AST had. I'm fine with low skill floors, but some jobs need to have high skill ceilings to challenge players who want that challenge and to push themselves. But instead of listening to actual AST players and taking advice from us about what we like about the job play style, they've listened to people who like AST for the aesthetic. Now we have White Mage (Flower Version) and White Mage (Sparkles Version).
    I didn't even like the stormblood system, and I still feel like it just wouldn't work in current ffxiv. But fuck, I'd take it over whatever this is. At least I'd recognize it. I'd feel at home, I'd feel in my element, I'd fulfill the niche I've always loved filling since I started playing. I literally will not have that option in Dawntrail and I'm sorry but I think me having fun with an archetype that has been here since Heavensward is more important than some people who haven't touched the class in their lives after getting turned off by its gameplay identity getting their preferred flavour of white mage aesthetics.
    (6)
    I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...