Exactly this. At peak play, a good AST could make any card combo work in SB. Sleeve Draw, Royal Road, etc., combined with Time Dilation and/or the (SB) effects of Celestial Opposition, could all work in harmony so that there were never any "bad draws" and you could make amazing draws last longer. It's why I dislike the Seal system and am, at the very least, glad that it is gone--you can end up with bad draws with the Seal System and there's no way to make a bad draw decent. The ways in which you could combine cards made it so that you could make a decent lemonade.
And that's what I really loved about it: having to THINK. There is no other healing job now that has the skill ceiling that AST had. I'm fine with low skill floors, but some jobs need to have high skill ceilings to challenge players who want that challenge and to push themselves. But instead of listening to actual AST players and taking advice from us about what we like about the job play style, they've listened to people who like AST for the aesthetic. Now we have White Mage (Flower Version) and White Mage (Sparkles Version).


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