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  1. #1
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by Roda View Post
    I'm having a hard time grasping the need for the monster parts collection ui element if we have no variation in how we acquire and construct the monsters?

    Like it's clear that Pom + wings = moogle, and then the pom gets pushed out to do wings + claws + teeth = Madeen. But, like, it's all a scripted sequence of casts that just happen on their own? Since there's no active decision making in the setup, it feels like having a gauge to tell a melee where they are in their 123 combo?

    Shame on me for initially interpreting the "building a creature" mechanic as a "mudracast some kind of chimera into existence" mechanic during the trailer :^)
    The ui seems designed to suggest more complexity to the job than there really is.
    (3)

  2. #2
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Taliriah View Post
    The ui seems designed to suggest more complexity to the job than there really is.
    Which is kind of the opposite of what job gauges are supposed to do X_X
    (1)
    ~sigh~