Mnk was already simplified. You could literally spam a 123 combo and do nothing else and do like 70% of your dps. Hell you could spam dragon kick and be fine.
People really need to stop screaming doom from info like this. Remember how everyone laughed at expedience and said sch was dead before endwalker? Yeah how'd that turn out.
Last edited by Valkyrie_Lenneth; 05-17-2024 at 03:14 AM.
Flashy but still homogenized even more than endwalker.
They said you have to wait for 8.0 for player expression instead of the game giving you a straight line of skills to use next. Same for job uniqueness; wait for 8.0.
It seems like we go through this cycle every expansion. Once 8.0 rolls around, you'll find yourself wishing for the changes made in 7.0 and hear praise on how Endwalker was the best expansion.
99.99% chance probably a Titanman alt
obv if you would remove dps checks dps wouldnt be just about doing damage....
id rather have the illusion of choice than braindead half asleep actions i didnt ask forSecond, you brought up WoW. They have different specs, and different talent trees. There are constant complaints there about the imbalance of the classes and specs. This kind of thing is a pick your poison type of situation where there are pros and cons to how you do this. On the same vein, if you think WoW doesn't have meta builds, then you might need to look into this further. You have M+ builds, raid builds, PvP builds, etc., but each of them have their own meta. Just like here, if you aren't doing high end content, then it's certainly not an issue what build you go with. However, if the theme of what the high end players does trickles down, then you are really just looking at an illusion of choice.
sure, i guess they dont need my money anyway untill then
I'm severely disappointed in Reaper. They changed the gibbet and gallows animation/sound effects to look worse than they did before. Always wanted green feather effects in my scythe swings *Sarcasm* They're so great with re using assets they took part of the LB3 Reaper attack and just slapped it on to their new skill that looks underwhelming. Just why??
SE won't be happy until the entire UI is filled with clocks ticking in different directions with flashing baubles appearing and disappearing everywhere causing seizures.
The trailer itself I found very blah, very generic, and a little tropey. Kind of makes me think they aren't really putting any effort in - character art for every tank is male, character art for every healer is female, and the typical split between the ranged you'd expect (dnc\archer\rdm being female for example). It's like they aren't even trying to not look like they have completely phoned it in. There's gotta be someone there that noticed that, yea?
I agree that we didn't need more skills, we don't need old tropes and stereotypes, we need serious developers thinking about these jobs and how they all fit together. Skill trees, for all their faults, give players options. Subjobs which is the more classic FF way, gave people options. And please please PLEASE stop cluttering up the UI with endless clocks. I about fell off the chair when I saw they added ANOTHER clock to BLM. With the sheer number of skills we have, we need that space for hotbars, thanks.
I'm starting to get really worried about the future of this great game. They keep tripping over the same shit over and over and over again.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.