Quote Originally Posted by sindriiisgaming View Post
what we needed wasn't another skill on top of every other skill to do more damage. what we needed was a job design overhaul and rework of job identity. this has not only been lost so far, but in dt will be even further lost as healers homogenise even more. whm becomes a sage with wings, sch now has enshroud and every finisher just gets a new finisher.

its to late now for DT.. this is what we have and it wont be changed in time. so we can only hope 8.0 will make the notable changes the game needs.

talking mainly about the removal of dps checks on bosses.
lets talk about why those dps checks are an issue
they limit the amount of playstyles you can run with because everything needs to be about damage.
this creates meta damage builds that eliminate all creative pathing from jobs forcing your rotation to make you feel like a mindless zombie in pve just hitting the same buttons over and over. the players are sick of this, and the game feels like your in a half asleep trance not really playing just.. doing it.

jobs should perhaps go down skill tree paths, allowing people to customize HOW we play the job. this is something i like in wow (i dont play it but i was my bf build specs on it) obv i dont want to build healer tanks, but why not be able to build tanks that can mitigate more damage, do more damage, or heal party members. if you remove the dps checks from fights, then people will be able to make there job without fear of being penalized.

perhaps adding variables to fights, like for example this week the boss does increased aoe damage, or this week healing potency is reduced. these are just raw ideas. but doing this could already allow for some customization of your jobs. it saddens me that this company is made up of experienced game designers who cannot program a good combat system.. maybe 3.0 really WAS better
First, you can not remove DPS checks. If you have no DPS checks, then you don't need DPS classes since you can just bring tank and healers and just power through any content in the game.

Second, you brought up WoW. They have different specs, and different talent trees. There are constant complaints there about the imbalance of the classes and specs. This kind of thing is a pick your poison type of situation where there are pros and cons to how you do this. On the same vein, if you think WoW doesn't have meta builds, then you might need to look into this further. You have M+ builds, raid builds, PvP builds, etc., but each of them have their own meta. Just like here, if you aren't doing high end content, then it's certainly not an issue what build you go with. However, if the theme of what the high end players does trickles down, then you are really just looking at an illusion of choice.

I certainly understand a lot of the concerns of what was shown, but I also remember how SCH was getting absolutely memed on for the Expedient changes, and then ended up having to be nerfed because of how powerful it was. As a software developer, I can kind of see their long term plan. Instead of trying to make huge changes all over the place, they are going with an iterative approach. Assuming they follow through with what they said in changing up the encounters in 7.x, the next big change to build off that would be the 8.x series where they can hopefully go back to not being so homogenized and let classes be a lot more distinct.