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  1. #1
    Player
    Holy_Dragoon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,533
    Character
    Holy Dragoon
    World
    Hyperion
    Main Class
    Dragoon Lv 90
    @northernsky
    You see that is just it, Auto-Attack for things like Full Thrust would lessen your effectiveness. Through my experiences thus far in the game I have found the other basic attacks to be situational. Also they have purpose in things like Battle Regimens (Mind you BRs can be a little flaky and seemingly insignificant).

    I just hope that it's one of the things that has been considered when implementing Auto-Attack. Without more information, it's hard for me to make a call one way or the other. If they considered ways to do these types of things, then by all means I can see this as a positive direction.

    I think the intricacies of the current system are not taken advantage of because they are minimal, and to notice them you have to pay very close attention to things like overall damage output and group dynamics. Most gamers want to have a good time, and easily see the benefits of their in-game skills. Even I will admit, I can easily spam Light attacks and be mostly successful. However I have found enjoyment in figuring out the subtle differences to placing skills at the right time against tougher mobs.

    For an example, just last night we would use Heavy Thrust to bind Raptors that would get out of control, then have 2 Lancers balance the timing of Twisting Vice in order to prevent 90% of those AOE attacks that Raptors can do. It paved the way for less healing, and more offensive magic. This in turn came full circle as Raptors would want to attack mages, but could not because we would keep them bound long enough that they would swap targets back towards our Marauder Tank.
    I would hope that these kind of things can continue under the coming Auto-Attack system.
    (1)


  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    377
    Quote Originally Posted by Holy_Dragoon View Post
    @northernsky
    You see that is just it, Auto-Attack for things like Full Thrust would lessen your effectiveness. Through my experiences thus far in the game I have found the other basic attacks to be situational. Also they have purpose in things like Battle Regimens (Mind you BRs can be a little flaky and seemingly insignificant).

    I just hope that it's one of the things that has been considered when implementing Auto-Attack. Without more information, it's hard for me to make a call one way or the other. If they considered ways to do these types of things, then by all means I can see this as a positive direction.

    I think the intricacies of the current system are not taken advantage of because they are minimal, and to notice them you have to pay very close attention to things like overall damage output and group dynamics. Most gamers want to have a good time, and easily see the benefits of their in-game skills. Even I will admit, I can easily spam Light attacks and be mostly successful. However I have found enjoyment in figuring out the subtle differences to placing skills at the right time against tougher mobs.

    For an example, just last night we would use Heavy Thrust to bind Raptors that would get out of control, then have 2 Lancers balance the timing of Twisting Vice in order to prevent 90% of those AOE attacks that Raptors can do. It paved the way for less healing, and more offensive magic. This in turn came full circle as Raptors would want to attack mages, but could not because we would keep them bound long enough that they would swap targets back towards our Marauder Tank.
    I would hope that these kind of things can continue under the coming Auto-Attack system.
    Yup you're right, and those subtilities make the fights exciting, I also hope that auto-attack will preserve this. Actually, I think it will be even easier, with more time to focus on the mobs moves, on your fight log "monster X readies TP move Y" and on your reflex moves.

    I'd like to be able to change the base ability to auto-attack on the fly, not in between fights.

    If you can toggle what action your next auto-attack will be I think you may still do like you described, especially if they actually implement a fast auto-attack (the current actions are not 100% instant anyway with lags and natural cooldowns).
    (0)
    Last edited by northernsky; 03-31-2011 at 10:46 PM.