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  1. #11
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    660
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Personally it made me more excited for 8.0. It's looking like a fire xpac if they'll remove all the post Shb shitty job design
    (0)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. #12
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Araxes View Post
    They Did listen TO MUCH on other Fronts. Take PvP for example. The people who do not even play pvp complained it is to hard back in the Day and now we have a shallow 5 skill spam and run mode. If you do not die from Chain Vacuum Cleaner + Dragoon Combos, you die from boredom.
    better than shb pvp where it was mch vs you you will just die now
    (0)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  3. #13
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,438
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Incredibly underwheling. Not only it's more of the same, but in the name of "streamlining" they are completely killing entire playstyles. Why can't we even have ONE job that is all about DoT/buff upkeep, or about positionals. And now they're giving every healer wings because not happy to homogenize mechanics, they have started homogenizing aesthetics too.

    You want us to play only one way? Fine by me, I actually prefer it over talent trees and specs. But at least give us variety in that! Every job should feel different but with every expansion the lines are blurred more and more.


    And no, more variety in fight mechanics cannot compensate for the lack of interesting job mechanics, because 90% of this game is still going to be braindead, so any interesting stuff will be relegated to Ultimate and Savage, so anything outside of that will have boring fights on top of boring jobs. And when they focus on job identity in 8.0 (as if), what will happen to the interesting fight mechanics of 7.0? Can't have them anymore because jobs are complex now?
    (5)

  4. #14
    Player
    Menriq's Avatar
    Join Date
    Aug 2013
    Posts
    583
    Character
    Meridia Astra
    World
    Maduin
    Main Class
    Bard Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    what we needed wasn't another skill on top of every other skill to do more damage. what we needed was a job design overhaul and rework of job identity. this has not only been lost so far, but in dt will be even further lost as healers homogenise even more. whm becomes a sage with wings, sch now has enshroud and every finisher just gets a new finisher.

    its to late now for DT.. this is what we have and it wont be changed in time. so we can only hope 8.0 will make the notable changes the game needs.

    talking mainly about the removal of dps checks on bosses.
    lets talk about why those dps checks are an issue
    they limit the amount of playstyles you can run with because everything needs to be about damage.
    this creates meta damage builds that eliminate all creative pathing from jobs forcing your rotation to make you feel like a mindless zombie in pve just hitting the same buttons over and over. the players are sick of this, and the game feels like your in a half asleep trance not really playing just.. doing it.

    jobs should perhaps go down skill tree paths, allowing people to customize HOW we play the job. this is something i like in wow (i dont play it but i was my bf build specs on it) obv i dont want to build healer tanks, but why not be able to build tanks that can mitigate more damage, do more damage, or heal party members. if you remove the dps checks from fights, then people will be able to make there job without fear of being penalized.

    perhaps adding variables to fights, like for example this week the boss does increased aoe damage, or this week healing potency is reduced. these are just raw ideas. but doing this could already allow for some customization of your jobs. it saddens me that this company is made up of experienced game designers who cannot program a good combat system.. maybe 3.0 really WAS better
    First, you can not remove DPS checks. If you have no DPS checks, then you don't need DPS classes since you can just bring tank and healers and just power through any content in the game.

    Second, you brought up WoW. They have different specs, and different talent trees. There are constant complaints there about the imbalance of the classes and specs. This kind of thing is a pick your poison type of situation where there are pros and cons to how you do this. On the same vein, if you think WoW doesn't have meta builds, then you might need to look into this further. You have M+ builds, raid builds, PvP builds, etc., but each of them have their own meta. Just like here, if you aren't doing high end content, then it's certainly not an issue what build you go with. However, if the theme of what the high end players does trickles down, then you are really just looking at an illusion of choice.

    I certainly understand a lot of the concerns of what was shown, but I also remember how SCH was getting absolutely memed on for the Expedient changes, and then ended up having to be nerfed because of how powerful it was. As a software developer, I can kind of see their long term plan. Instead of trying to make huge changes all over the place, they are going with an iterative approach. Assuming they follow through with what they said in changing up the encounters in 7.x, the next big change to build off that would be the 8.x series where they can hopefully go back to not being so homogenized and let classes be a lot more distinct.
    (5)

  5. #15
    Player
    sdr26's Avatar
    Join Date
    Dec 2021
    Posts
    8
    Character
    Asmx Rod
    World
    Behemoth
    Main Class
    Black Mage Lv 90
    Before I came to FFXIV, I played SWTOR and each class had 2-3 specs or skill trees. I would like each job to have a dot spec and a burst spec per SE. The problem that SWTOR had was balancing the specs incorrectly and making players to be on a spec that they are uncomfortable with in some fights. If they were to implement something similar, they need to be careful about balancing DPS numbers while giving players the freedom to play how they want.
    (1)

  6. #16
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    yea but why, saying its bad and not saying why isnt exactly helpful
    With talent trees, you either have well balanced ones, which at that point, are just new jobs. Or you have imbalanced ones, at which point, why have them at all.

    There is always a wrong choice in a talent tree. They are not equal choices.
    (8)
    Last edited by Valkyrie_Lenneth; 05-17-2024 at 03:14 AM.

  7. #17
    Player
    Acelyn's Avatar
    Join Date
    Jul 2018
    Location
    Ul-dah
    Posts
    124
    Character
    Acelyn Abattoir
    World
    Lamia
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by sdr26 View Post
    Before I came to FFXIV, I played SWTOR and each class had 2-3 specs or skill trees. I would like each job to have a dot spec and a burst spec per SE. The problem that SWTOR had was balancing the specs incorrectly and making players to be on a spec that they are uncomfortable with in some fights. If they were to implement something similar, they need to be careful about balancing DPS numbers while giving players the freedom to play how they want.
    lol, your own post pretty much sums up why ff14 is built the way it is, because like swtor they wouldnt be able to balance the classes.

    ff14 will never get a full job overhaul, that wont happen until another ff mmo is created from scratch.
    (3)

  8. #18
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,074
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Can't believe im saying this but i wish we had Endwalker design back now looking at the DT changes.
    (1)

  9. #19
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rithy255 View Post
    Can't believe im saying this but i wish we had Endwalker design back now looking at the DT changes.

    Nah, new mnk looks great. And here I thought I was going to be swapping back to DRG for dawntrail.
    (3)

  10. #20
    Player
    EverQuest's Avatar
    Join Date
    Aug 2020
    Posts
    136
    Character
    Player Commendation
    World
    Leviathan
    Main Class
    Machinist Lv 90
    Agree but the more you all simp for this that’s what’s you’ll get expansion after expansion.

    WOW expansions generally suck as well but at least they take more risk. SE is extremely risk adverse.
    (0)

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