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Thread: Positionals

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  1. #9
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Turtledeluxe View Post
    I've never once said that maintaining consistency prevents homogeny-- I said that they are two different things. I am basing my thoughts on something objective-- the devs made the melee class. The devs decided they would have positionals as part of their role.

    Which again, if all melee had identical positionals that would be the best case use of the word. They don't, though. That's why I said you can kind of get away with "this feels homogeneous", but really it's not the best descriptor beyond that. If you select against positionals and remove them from melee, that makes them non positional in nature and literally the same across any other job that lacks positionals. So their quality of being non positional based is quite literally homogeneous.
    I think it's homogenous that all melee jobs have positionals. I think it's homogenous that all melee jobs use both flank and rear positionals. Their quality of having positionals is quite literally homogenous.

    To be honest though I think it's disingenuous and boring to use the buzz word homogenous in the context of this game. There is no such factor and never will be. It is always used to push an individual's narrative and never based on anything real.
    (3)
    Last edited by HikariKurosawa; 05-16-2024 at 04:56 AM.