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Thread: Positionals

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  1. #11
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,242
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reinha View Post
    Yes, doing high damage whilst maximizing uptime in melee range is the point of melee jobs. The fact that none of the above actually describes positionals should tell you why there exists melee players who are drawn to the role but would enjoy it more without a clunky mechanic with zero in-game feedback.



    Design jobs for the different people enjoying the same role, not for gatekeepers or players who want to homogenize jobs within the same role. Hopefully viper or the melee after that will have no positionals.

    You keep posting this fallacy of equivocation when I've already explained there is a difference between consistency and homogeny. Maintaining a set of jobs with the same traits is not homogeny. No one is homogenizing melee jobs.

    However what you are doing, adding another notch into all jobs being the same, is in fact homogeny at work.

    If you don't want positionals, simply don't play melee. It's just that simple. If they're so negligible and so irrelevant, don't use them and stop making threads.

    And if Viper doesn't have them, then great, play that. Your dps is probably going to be lower so don't bother us about parsing. Although everyone ITT has claimed this isn't motivated by effortless dps, so I'm sure you would be more than ok with Viper having inherently lower DPS.
    (9)
    Last edited by Turtledeluxe; 05-15-2024 at 07:23 AM.