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  1. #1
    Player
    Kissune's Avatar
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    Apr 2024
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    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You need to make the cards non offensive, non healing utility. Something like old ewer is totally fine for this, old bole is as well because while you aren’t going to play a tanks defensives around it 20% mitigation on the tank isn’t ever going to go astray. I don’t really like encroaching on SCH’s niche but a card that generates peleton is another one. A card that refreshes CD’s of non damage abilities could be another one. A card that generates a movement ability could be one

    I’m just spitballing ideas here but what the cards need to be is all utility where interesting use of what card you get is how you differentiate yourself from others
    Having the cards be all utility just means that the job is infinitely more boring in casual content where you don't need any of the things it provides. You turn the most interesting job in non-hardcore content to the least interesting bc it loses any need to interact with your cards at all.
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  2. #2
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    6,533
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kissune View Post
    Having the cards be all utility just means that the job is infinitely more boring in casual content where you don't need any of the things it provides. You turn the most interesting job in non-hardcore content to the least interesting bc it loses any need to interact with your cards at all.
    You don’t need to interact with the current cards in casual content either especially because half the DPS are doing less damage than you

    Healer gameplay in casual content has a lot more problems than the card system but I know in casual content I’d much rather throw an ewer onto a RDM that just chain rezzed 4 people than throw a damage buff I can barely perceive onto a DPS that’s probably barely even pressing their 1-2-3
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  3. #3
    Player
    Kissune's Avatar
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    Pathetic Loser
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    Coeurl
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    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    You don’t need to interact with the current cards in casual content either especially because half the DPS are doing less damage than you

    Healer gameplay in casual content has a lot more problems than the card system but I know in casual content I’d much rather throw an ewer onto a RDM that just chain rezzed 4 people than throw a damage buff I can barely perceive onto a DPS that’s probably barely even pressing their 1-2-3
    Someone doing half your damage is still going to do more damage if you give them a card. And more dps = faster clear.

    Yeah giving a chain rezzing red mage a mana card is nice but let's be real with ourselves. That rarely happens, and it still relies on you nailing the 1/6 chance of drawing it. I just as often meet red mages that don't even have verraise on their bar. With dps cards, I can at least put it on someone doing some semblance of damage. But hey, if you like having abilities that you just burn for mana and basically nothing else, why not play sage?
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  4. #4
    Player
    Supersnow845's Avatar
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    Gridania
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    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kissune View Post
    Someone doing half your damage is still going to do more damage if you give them a card. And more dps = faster clear.

    Yeah giving a chain rezzing red mage a mana card is nice but let's be real with ourselves. That rarely happens, and it still relies on you nailing the 1/6 chance of drawing it. I just as often meet red mages that don't even have verraise on their bar. With dps cards, I can at least put it on someone doing some semblance of damage. But hey, if you like having abilities that you just burn for mana and basically nothing else, why not play sage?
    I really think you are missing a big chunk of the perception of power of a class, it’s why the current cards are so bad. Because you can’t feel anything from them, utility gives you an immediate and powerful feeling response when you get it right

    I’d rather once in a while use a newer perfectly over perusing FF logs to tell me my cards meant we killed the boss 2.8 seconds faster

    AST’s entire power fantasy is hot garbage at the moment and if I want buttons for mana that are pointless I’ll press astroydyne
    (1)

  5. #5
    Player
    Kissune's Avatar
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    Apr 2024
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    Character
    Pathetic Loser
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    utility gives you an immediate and powerful feeling response when you get it right
    Do you think minor arcana is a well designed, and fun ability? Because I don't. Because the thing is, here's my perception of what the 'power' of RNG utility would be. When I get it right, I don't feel power or anything. I feel relief that I wasn't fucked over. Because RNG utility cannot be planned around. It means I have to walk into a fight and play in one of two ways. I either need to

    A. Play as if I never draw the right card for any situation, and always make sure that I can cover any single damage and healing scenario as if I never draw a card in the first place. What does that mean for the cards then? Well, they're... there. They don't do anything, bc either the fight is designed in such a way that you can take care of all the healing and mitigation required of you without relying on cards bc you can't be sure you'll get the right one for the given scenario... orrrr you'll just have to accept that you will just lose some pulls due to bad utility RNG. And dying bc I didn't draw a mit card does not, in fact, make me feel powerful.

    B. Or I forgo any idea of having any kind of consistent mitigation plan, just say fuck it we ball, use what I have and treat every single pull like blind prog bc I have to deal with every instance of damage with some whatever random tool I pulled out of my ass and just accept that sometimes RNG will just kill us. It's an immediate and powerful response for sure when you die by 5k damage bc you drew the mana regen card instead of a 10% mit.

    Having RNG utility would go against the rest of AST's kit fantasy anyways, considering how much their abilities are based around preparation and knowledge of the fight in advance. They're a fortune teller, not a gacha machine. I'd much rather have DPS cards that I know are having an effect, even if I can't see it, bc like... Are you just saying you hate the concept of raidbuffs in general? Why even have party buffs if you can't see it, right? How is a card any different in terms of immediate response in comparison to... literally any other raidbuff. Yeah, I think dyne kinda sucks but at the very least it gives you a reward for playing your cards right. Your reward for having good RNG now is more damage. Your reward for good RNG with utility cards is not dying. Take a guess what the punishments for bad RNG are.
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  6. #6
    Player
    Supersnow845's Avatar
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    Andreas Cestelle
    World
    Jenova
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    Scholar Lv 100
    Quote Originally Posted by Kissune View Post
    Do you think minor arcana is a well designed, and fun ability? Because I don't. Because the thing is, here's my perception of what the 'power' of RNG utility would be. When I get it right, I don't feel power or anything. I feel relief that I wasn't fucked over. Because RNG utility cannot be planned around. It means I have to walk into a fight and play in one of two ways. I either need to

    A. Play as if I never draw the right card for any situation, and always make sure that I can cover any single damage and healing scenario as if I never draw a card in the first place. What does that mean for the cards then? Well, they're... there. They don't do anything, bc either the fight is designed in such a way that you can take care of all the healing and mitigation required of you without relying on cards bc you can't be sure you'll get the right one for the given scenario... orrrr you'll just have to accept that you will just lose some pulls due to bad utility RNG. And dying bc I didn't draw a mit card does not, in fact, make me feel powerful.

    B. Or I forgo any idea of having any kind of consistent mitigation plan, just say fuck it we ball, use what I have and treat every single pull like blind prog bc I have to deal with every instance of damage with some whatever random tool I pulled out of my ass and just accept that sometimes RNG will just kill us. It's an immediate and powerful response for sure when you die by 5k damage bc you drew the mana regen card instead of a 10% mit.

    Having RNG utility would go against the rest of AST's kit fantasy anyways, considering how much their abilities are based around preparation and knowledge of the fight in advance. They're a fortune teller, not a gacha machine. I'd much rather have DPS cards that I know are having an effect, even if I can't see it, bc like... Are you just saying you hate the concept of raidbuffs in general? Why even have party buffs if you can't see it, right? How is a card any different in terms of immediate response in comparison to... literally any other raidbuff. Yeah, I think dyne kinda sucks but at the very least it gives you a reward for playing your cards right. Your reward for having good RNG now is more damage. Your reward for good RNG with utility cards is not dying. Take a guess what the punishments for bad RNG are.
    I’ve specifically mentioned I said the cards should be non healing/mitigation based
    (1)

  7. #7
    Player
    Kissune's Avatar
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    Apr 2024
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    Pathetic Loser
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    Coeurl
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    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I’ve specifically mentioned I said the cards should be non healing/mitigation based
    Then what should they be? A bunch of buffs that are just kinda 'nice to have' but don't even really do much? I'd rather have damage cards that require me to think and react to who I put them on than a bunch of buffs that don't really doing anything particularly amazing and be completely unreliable. Bc at least the damage I feel like I'm actually helping and timing things properly than just tossing out mediocre buttons that everyone plays around not getting anyways. You turn cards from 'an essential part of the kit' to a 'grab bag of random conveniences' and I think I greatly prefer the former.

    EDIT: Well I got rate limited. Oh well <3 G'night, fun discussion.
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    Last edited by Kissune; 05-15-2024 at 04:18 PM.