
Originally Posted by
Kissune
Do you think minor arcana is a well designed, and fun ability? Because I don't. Because the thing is, here's my perception of what the 'power' of RNG utility would be. When I get it right, I don't feel power or anything. I feel relief that I wasn't fucked over. Because RNG utility cannot be planned around. It means I have to walk into a fight and play in one of two ways. I either need to
A. Play as if I never draw the right card for any situation, and always make sure that I can cover any single damage and healing scenario as if I never draw a card in the first place. What does that mean for the cards then? Well, they're... there. They don't do anything, bc either the fight is designed in such a way that you can take care of all the healing and mitigation required of you without relying on cards bc you can't be sure you'll get the right one for the given scenario... orrrr you'll just have to accept that you will just lose some pulls due to bad utility RNG. And dying bc I didn't draw a mit card does not, in fact, make me feel powerful.
B. Or I forgo any idea of having any kind of consistent mitigation plan, just say fuck it we ball, use what I have and treat every single pull like blind prog bc I have to deal with every instance of damage with some whatever random tool I pulled out of my ass and just accept that sometimes RNG will just kill us. It's an immediate and powerful response for sure when you die by 5k damage bc you drew the mana regen card instead of a 10% mit.
Having RNG utility would go against the rest of AST's kit fantasy anyways, considering how much their abilities are based around preparation and knowledge of the fight in advance. They're a fortune teller, not a gacha machine. I'd much rather have DPS cards that I know are having an effect, even if I can't see it, bc like... Are you just saying you hate the concept of raidbuffs in general? Why even have party buffs if you can't see it, right? How is a card any different in terms of immediate response in comparison to... literally any other raidbuff. Yeah, I think dyne kinda sucks but at the very least it gives you a reward for playing your cards right. Your reward for having good RNG now is more damage. Your reward for good RNG with utility cards is not dying. Take a guess what the punishments for bad RNG are.