Page 11 of 20 FirstFirst ... 9 10 11 12 13 ... LastLast
Results 101 to 110 of 193

Thread: Positionals

  1. #101
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Aravell View Post
    Instead of calling for the complete removal of positionals from the melee role and alienating the people who enjoy the act of hitting those positionals, why not instead ask for RPR to not have positionals? RPR already barely has to think about positionals, it also feels like a system that doesn't really belong on RPR.
    RPR or VPR, either one would be fine by me. As soon as reaper launched I already commented how I liked that the positionals are not tied to it's main combo. It's already doing the least damage out of melees so it's not being rewarded for having positionals as it is. Or make viper not have positionals, and the people saying "just play rphys" can "just not play viper".
    (2)

  2. #102
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,524
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    When it comes to the concept of “making a melee without positionals would just create a two tiered system with either an enforced damage difference or the positional melee working harder for the same result” doesn’t this functionally already exist with the melees

    Like I mean monk without its positionals is still harder than RPR with reapers positionals, couldn’t by that logic you are that MNK (I’m not saying MNK itself I more mean as a hypothetical) doesn’t actually need its positionals to fit into the melee meta as it would still be harder than RPR without them

    Couldn’t VPR just be as complex as say MNK then without positionals do something akin to RPR’s damage (as an example)
    (4)

  3. #103
    Player
    VeolE's Avatar
    Join Date
    Jan 2018
    Posts
    107
    Character
    Len Mei
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by HikariKurosawa View Post
    I will just pretend the job I want to play doesn't have positionals and nobody will notice because they are going to be too focused on their own gameplay.
    Highlighted the crucial key parts. If more people can think like that, then maybe we wouldn't need to bring up these "positional" threads in the first place.

    (3)

  4. #104
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    74
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Add more positionals please! (especially to Monk)
    And give me some juicy feedback when I hit them, because it's difficult to tell that currently.
    (10)

  5. #105
    Player Kathryn's Avatar
    Join Date
    May 2012
    Posts
    546
    Character
    Nanapie Kimura
    World
    Ragnarok
    Main Class
    Arcanist Lv 28
    Quote Originally Posted by VeolE View Post
    Highlighted the crucial key parts. If more people can think like that, then maybe we wouldn't need to bring up these "positional" threads in the first place.

    Sadly I wish this were true, I had a Tank call me out on not doing positionals the other night and he blamed me that the dungeon was taking "noticeably longer", This is why I came to the forums to see if there were likeminded people like me who would like to play melee but dont have the physical dexterity to pull off all the positionals, guess ill just get shoehorned into RDPS and be alienated from playing melee.
    (4)

  6. #106
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    850
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kathryn View Post
    Sadly I wish this were true, I had a Tank call me out on not doing positionals the other night and he blamed me that the dungeon was taking "noticeably longer", This is why I came to the forums to see if there were likeminded people like me who would like to play melee but dont have the physical dexterity to pull off all the positionals, guess ill just get shoehorned into RDPS and be alienated from playing melee.
    Positionals are not required to clear any content, and especially not dungeons. For those, AoE is what will make things noticeably faster during trash pulls and just normal single target rotations during bosses. That tank was just being a bit silly.
    (5)

  7. #107
    Player
    Print_Screen's Avatar
    Join Date
    Jun 2019
    Posts
    18
    Character
    Print Screen
    World
    Odin
    Main Class
    Ninja Lv 94
    Quote Originally Posted by HikariKurosawa View Post
    At the end of the day, people should play jobs because they enjoy the rpg fantasy of it, not because it doesn't have an annoying gameplay mechanic. Alienating people who want to play samurai or ninja is far worse than alienating people who want to move left or right for half a second once or twice in their entire rotation.

    I will just not do positionals regardless and the overall level of play will be lower in the community because it's simply not fun. I'm not going to play a job I don't want to play just because it doesn't have positionals. I will just pretend the job I want to play doesn't have positionals and nobody will notice because they are going to be too focused on their own gameplay.
    At the end of the day, people should play a job for whatever reason they want. Its a videogame.

    I like positionals. And to me, fun gameplay is more important than aesthetics. Why would the preferences of positional enjoyers be less important than the preferences of positional dislikers?
    (7)

  8. #108
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kathryn View Post
    Sadly I wish this were true, I had a Tank call me out on not doing positionals the other night and he blamed me that the dungeon was taking "noticeably longer", This is why I came to the forums to see if there were likeminded people like me who would like to play melee but dont have the physical dexterity to pull off all the positionals, guess ill just get shoehorned into RDPS and be alienated from playing melee.
    I just can't believe this happened just purely because of positionals, mostly because it seems almost impossible to keep track of people doing positionals in a dungeon because it's mostly AOE, and also because just by being on the rear side of the boss you're getting most positionals automatically anyways, I mean unless you were dpsing from the front standing next to the tank all boss fight long?
    If so you have bigger problems than just not doing positionals and he was probably just not happy with a dps standing next to him which is understandable, that's just not a good idea in general even if dungeon bosses don't cleave often.
    (3)
    Last edited by ZiraZ; 05-15-2024 at 12:23 AM.

  9. #109
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Functionally, Positionals encourage Non-Mandatory movement for Melees and how Tanks pull bosses. Removal only serves to simplify the game further. Hitting Positionals isn't hard to do, but landing them all the time? takes at least something. The Mathematical DPS gain/loss is negligible to not even account it as a game issue.

    - Do Positionals gatekeep anyone?
    No. Not from playing Melee jobs nor clearing Content as landing them is optional. The false conception that landing all Positionals mattering to clear x content = asinine.

    - Do Positionals hold back Encounter Designs?
    No. No proof that Dev's are & the past shown us that Square will make encounters/mechanics without taking into account if you can land positionals comfortably or at all. Managing/Wasting True North resources and thinking it matters is up to the players, even if the boss mindlessly teleports to the center of the arena.

    - How much Fun is positionals?
    This is subjective. For me? The thought of needing to do less for equal or more DPS output, isn't rewarding and is less Fun. If optional movement for tiny DPS gain isn't your cup of tea? great. Not for me. I care very little for Class fantasy after Square lawnmowed my Samurai's animations down to being a stabbing machine anyways. My Job is also dumb enough as it is. So I don't understand the obsessive fetishization many have on how optimally we all can collectively streamline XIV further in the hopes Square will replace anything we suggest to remove with something better... when they shown no track-record to me that they actually done so, but that's of course a lukewarm take.

    - Conclusion?
    Positional Topic is as non-issue as it is landing them all in Raids to me... i.e? about the last thing I'd worry about. Can it be better? Yes, though knowing Square, it probably wont? but its removal would erase that possibility completely. XIV has plenty of Gameplay/Job-issues to worry about in general. Positional removal is just another step down dunce-lane when Square ran multiple marathons through it already, mhm. I also don't like the idea of Tanks being encouraged to spin every Boss 360 degrees even more then it already is cause I care oh-so-much about my immersion...

    (18)
    Last edited by CelestiCer; 05-15-2024 at 12:21 AM.

  10. #110
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    A step in the right direction is a clearer indication if you hit the positional correctly. Even just an asterisk after the HP damage number would go a long way in helping players know if they're properly executing the attack.
    (11)

Page 11 of 20 FirstFirst ... 9 10 11 12 13 ... LastLast