
Originally Posted by
Sylvain
I understand that you may feel SMN is lack luster. You may dislike the imbuing style that seems to come from FF16 as you pointed, some people like it, some don't.
But how can you think SMN, a job that has received two reworks in two consecutive extension with the latest one being probably the biggest rework any job ever got, to be abandonned?
I feel most people on these forums would agree that SMN is a "tad bit" too easy and lack depth.
We'll see with 7.0, but my gut feeling was that with such a big rework, they probably have already planned skills for at least 7.0, if not some ideas for 8.0 and gave us the scaffholder that currently is summoner.
The issue with many old jobs is that they're complete and adding anything becomes *very* hard.
Some great example would be DRG and BLM who litterally got "nothing". DRG got new animation and an ogcd that has 0 impact on the rotation and BLM got a flashier Fire1 which happens to give an extra instant during ice phase and... one more xeno because why not... Those jobs are complete, and adding anything which isn't a visual+potency upgrade and a random ogcd becomes quite difficult.
Current SMN doesn't have this problem, in fact, it is so empty that even without going the route of "Shiva Ramuh Leviathan" tons of things could be added.
I obviously can be wrong and the devs were in fact satisfied with the current version and tought "this is complet" but as everyone who's played the job for more than a few hours has come to realise, it is in fact quite hollow and misses depth. There's, imo, no way for them to not have noticed. Hence the current state, make a full rework and remove a few things that will come as "new skills" in 7.0 and maybe as far as 8.0.
SMN isn't abandonned, far from it. (Fun to play is a different question)