Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast
Results 61 to 70 of 92
  1. #61
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Valence View Post
    Can we stop already with the arguments that there is X other jobs to play if we don't like something? I'm not a SMN main, but as a MCH main I'm sick of hearing that fallacy. Even without talking about how bad different job difficulties are for the game, if they want to introduce braindead simplistic jobs, could they at least do it with the newer ones instead of alienating the already existing ones?
    Indeed. Besides, the base classes are also there to introduce the basics to players. I reckon the simplicity stay there in those base classes as holding a job stone means that you've gone through the "tutorial" and must be ready to take on the increasing difficulty the rest of the jobs have to offer.
    (3)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  2. #62
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by StriderShinryu View Post
    If you don't like SMN then there's 19 others for you to play.
    I can understand this reasoning with a new job that doesn't have a consolidated player base.
    BUT For heaven's sake, I played the smn main because it was THE job that represented me and that represented me for 6 long years, for other players even more.

    You can't write this stuff: I get really pissed off.

    but that old version of the job isn't ever coming back and I highly doubt we'll ever get anything even close to it again
    I agree with this. Frankly, I don't expect them to get back their steps: there are now several examples that have demonstrated this.

    But they had to have the decency not to come up with a ridiculous class like this. (Which then basically if they had made less really bad choices, as skeleton, I underline, as skeleton of the class, it wasn't even bad)
    Just out of respect for a rather consolidated playerbase.
    (4)

  3. #63
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I understand that you may feel SMN is lack luster. You may dislike the imbuing style that seems to come from FF16 as you pointed, some people like it, some don't.

    But how can you think SMN, a job that has received two reworks in two consecutive extension with the latest one being probably the biggest rework any job ever got, to be abandonned?

    I feel most people on these forums would agree that SMN is a "tad bit" too easy and lack depth.
    We'll see with 7.0, but my gut feeling was that with such a big rework, they probably have already planned skills for at least 7.0, if not some ideas for 8.0 and gave us the scaffholder that currently is summoner.

    The issue with many old jobs is that they're complete and adding anything becomes *very* hard.
    Some great example would be DRG and BLM who litterally got "nothing". DRG got new animation and an ogcd that has 0 impact on the rotation and BLM got a flashier Fire1 which happens to give an extra instant during ice phase and... one more xeno because why not... Those jobs are complete, and adding anything which isn't a visual+potency upgrade and a random ogcd becomes quite difficult.

    Current SMN doesn't have this problem, in fact, it is so empty that even without going the route of "Shiva Ramuh Leviathan" tons of things could be added.

    I obviously can be wrong and the devs were in fact satisfied with the current version and tought "this is complet" but as everyone who's played the job for more than a few hours has come to realise, it is in fact quite hollow and misses depth. There's, imo, no way for them to not have noticed. Hence the current state, make a full rework and remove a few things that will come as "new skills" in 7.0 and maybe as far as 8.0.

    SMN isn't abandonned, far from it. (Fun to play is a different question)
    (1)
    Last edited by Sylvain; 05-13-2024 at 03:59 PM.

  4. #64
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,606
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    The “make a good foundation and improve on it later” philosophy really has shown itself to never actually apply given that’s exactly the line they used on ShB MCH and the post SB healers

    The job is a problem because it’s already too rigid to fit anything in that will meaningfully change the job

    They did nothing to improve the job in EW but MCH actually has space in its rotation to fit stuff, SMN doesn’t, it has 1 free GCD in a 60 second loop and parts pulled directly from the old SMN (like pheonix) have actually regressed
    (6)

  5. #65
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    As ggwppino has said, there were players who liked the job as it represented them... us. The dumbing down of the job has definitely upset us because they've taken something we held dear and gave it to people who WAR'ed their way to getting this attrocious redesign. And then all we might get in return is a limited job, which btw, we are still not sure if it will be a pet job, in its truest form. And then we get told to play another job?

    Not gonna exaggerate but it did rustle some jimmies. So much disrespect has been hurled.

    It would have been easier to abandon the game if this was a free to play game but the fact of the matter is we also paid to play. Trust was built then all of a sudden, it was taken away.
    (6)
    Last edited by rawker; 05-13-2024 at 04:10 PM.

  6. #66
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    to save repeating myself,

    Quote Originally Posted by VentVanitas View Post
    I'm judging the product given to me, and I frankly don't care about future potential unless they actualize it.
    I was told years ago that the DRK and MCH reworks were done so they could make more substantial changes in later expansions. that ended up being untrue. I don't have much reason to believe that the job action trailer in 3 days will blow my socks off when it comes to Summoner specifically, if they wanted to add something substantial to the job so it required one more brain cell then they would need to rework something.
    (5)

  7. #67
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,010
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The “make a good foundation and improve on it later” philosophy really has shown itself to never actually apply given that’s exactly the line they used on ShB MCH and the post SB healers
    It's not even a philosophy, it's a lie.

    MCH got reworked in ShB so they could "improve upon it later". What did MCH get in the very next expansion?

    - Spread Shot upgraded to Scattergun
    - A new finisher for the Automaton Queen
    - Chainsaw

    One singular new button to add to the barebones joke of a kit AND it doesn't even change how the job is played.

    If anyone expects SMN to get more than a Ruin V or something, you'd best prepare to be disappointed.
    (8)

  8. #68
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Sylvain View Post
    I understand that you may feel SMN is lack luster. You may dislike the imbuing style that seems to come from FF16 as you pointed, some people like it, some don't.

    But how can you think SMN, a job that has received two reworks in two consecutive extension with the latest one being probably the biggest rework any job ever got, to be abandonned?

    I feel most people on these forums would agree that SMN is a "tad bit" too easy and lack depth.
    We'll see with 7.0, but my gut feeling was that with such a big rework, they probably have already planned skills for at least 7.0, if not some ideas for 8.0 and gave us the scaffholder that currently is summoner.

    The issue with many old jobs is that they're complete and adding anything becomes *very* hard.
    Some great example would be DRG and BLM who litterally got "nothing". DRG got new animation and an ogcd that has 0 impact on the rotation and BLM got a flashier Fire1 which happens to give an extra instant during ice phase and... one more xeno because why not... Those jobs are complete, and adding anything which isn't a visual+potency upgrade and a random ogcd becomes quite difficult.

    Current SMN doesn't have this problem, in fact, it is so empty that even without going the route of "Shiva Ramuh Leviathan" tons of things could be added.

    I obviously can be wrong and the devs were in fact satisfied with the current version and tought "this is complet" but as everyone who's played the job for more than a few hours has come to realise, it is in fact quite hollow and misses depth. There's, imo, no way for them to not have noticed. Hence the current state, make a full rework and remove a few things that will come as "new skills" in 7.0 and maybe as far as 8.0.

    SMN isn't abandonned, far from it. (Fun to play is a different question)
    The problem with this approach is that the gutted class is boring to play after what...5-6 years omif it gets fleshed it in 8.0?

    Every job should feel complete and interesting every expansion. And I'm OK with not trying to add X new abilities each expansion if it causes issues; just update animations and don't break things.
    (5)

  9. #69
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,316
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Sylvain View Post
    I feel most people on these forums would agree that SMN is a "tad bit" too easy and lack depth.
    We'll see with 7.0, but my gut feeling was that with such a big rework, they probably have already planned skills for at least 7.0, if not some ideas for 8.0 and gave us the scaffholder that currently is summoner.
    Sweet summer child.
    (5)

  10. #70
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Valence View Post
    Sweet summer child.
    Come on... We can hope x)
    (0)

Page 7 of 10 FirstFirst ... 5 6 7 8 9 ... LastLast