Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 92
  1. #51
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by VentVanitas View Post
    t'd be like giving a student a passing grade for an essay that had nothing on it but "intro, paragraph 1, 2, 3, 4, 5, conclusion."
    And they turned it in 10 years past the deadline!
    (5)

  2. #52
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    I know i'm gonna contradict with what i said to no longer care about SMN but i will do one more attempt.

    1. Keep old pet mechanics, same with SCH. Pets take damage and you can boost their mobility and sustain
    2. While the egi is out, you gain avatar's favor. This favor passively increases. Keeping the egi out passively drains MP over time
    3. Ordering the egi to do attacks speeds up the favor gathering and costs some MP.
    4. Once it reaches 100, enkindle lights up, and you transform the egi to their full primal form, do their signature attack, dissipates, then puts the egi in an extended cooldown.
    5. Doing all the summoning, powersup greater primal summoning.
    6. Should it reach a certain point, you have the option to either summon Bahamut or Phoenix.
    7. DoTs makes a comeback to SMN so damage is ticking while you order your pets, sustain them and gain favors faster.
    8. Carbuncle is the filler summon
    9. oGCDs solely interacting with the dots
    (5)
    Last edited by rawker; 05-04-2024 at 05:31 AM.

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  3. #53
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    Having played 6.x SMN for quite awhile, I feel what current smn needs is a way to refill gem (Ruby Arcanum, Topaz Arcanum or Emerald Arcanum) so that we can delay using bahamut/phoenix when necessary
    (0)

  4. #54
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post
    Don't get me wrong, it was a decently demanding caster unlike now.
    Oh, I'm not saying it was simplistic job either, but the logic behind calling it the most complex job ever was some weird meme-y thing.
    (1)

  5. #55
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Valence View Post
    I completely agree with your feeling on the matter, but old SMN, most complex job? Really?
    From what I recall SMN had the largest rotation, even if BLM had a higher skillcap. It also doesn't impact the thrust of what I'm saying at all. If SMN was the 2nd or 3rd most complex, the devs still took something richer and flattened it into cardboard.
    (1)

  6. #56
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,346
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    It was a 2min long cycle, but ultimately it was just a Baha burst, followed by ruin/egi assault fillers, followed by a phoenix burst (very braindead), followed by the same ruin/egi filler. 3 of the 4 dot refreshes were just a tri-disaster. It was really, really not complex, just long, and only because the 2 bursts were different a little.

    But yeah, it definitely had some skill to have, like when to use your ruin IV procs, working around cast times, and managing your dot application properly, especially during bahamut which still had full cast times.
    (4)

  7. #57
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    I think we're talking past each other. It was a very long rotation that really punished the player for dying, and optimization was tricky. Then you throw mechanics on top. Compare to current summoner, which is baby's first DPS job.
    (2)

  8. #58
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Big-Isaac View Post
    I'd say that the thematic skeleton of the job is pretty much perfect now. The issue is that there just isn't enough meat on that skeleton yet, which they absolutely could (and should) address in 10 more levels.
    My thoughts exactly. The real issue with current SMN is not that it's bad as much as it just feels incomplete. At level 90 it feels like a level 70 job. Maybe they will round out the job with more details and maybe they won't, but there really isn't anything specifically wrong with the framework they've created. Is it a simple and straightforward job? Sure, and chances are it will stay that way. But I'm not sure what's is wrong with SMN or any other job being simple and straightforward. There's, what, 20 combat jobs in the game come DawnTrail. If you don't like SMN then there's 19 others for you to play.

    Maybe you don't like the new version. Maybe you loved the old version. Admittedly and agreeably that sucks for you.. but that old version of the job isn't ever coming back and I highly doubt we'll ever get anything even close to it again. So, really, the ball is in your court. Either play SMN as it is and will be, find another job to play, or just don't play at all. There's really not much more to say than that.
    (1)

  9. #59
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by StriderShinryu View Post
    If you don't like SMN then there's 19 others for you to play.
    So that's it? After bringing in players who love the original pet job that it used to just accept it? Surely, there's some line you're drawing and are off limits and should they change it, you'd be pissed.
    (4)

  10. #60
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,346
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Can we stop already with the arguments that there is X other jobs to play if we don't like something? I'm not a SMN main, but as a MCH main I'm sick of hearing that fallacy. Even without talking about how bad different job difficulties are for the game, if they want to introduce braindead simplistic jobs, could they at least do it with the newer ones instead of alienating the already existing ones?
    (3)

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast