Quote Originally Posted by Iscah View Post
I think you're both mistaken.

If they hypothetically could merge shields into swords and get rid of crafter/gatherers' secondary tools, they could get rid of the offhand slot and redistribute its slots to the other sections of the armoury chest, just like they did with belts. Even now it seems like they should reassign some of those slots, perhaps to the main hand weapons.

But yes, slots are "real" and actually quite restrictive or else we wouldn't have inventory issues. They could just keep expanding forever.

What you're thinking of is specifically the Key Items pouch. Those are illusory slots because the items you have in that space are derived from your active quests rather than ownership of an item in the game. You can't reorganise them or put them in other inventories like a normal item; they only exist in that one space in predetermined order. The UI has three pages just in case some madly determined person goes around collecting sidequests that put multiple key items in the pouch and never hands them in.
I don't think Key items even need that much of space, given there's only so many quests you can take at some point. Even with non-quest key items, I don't think it's even possible to fill that much.

On that note, I didn't even think how useful those 35 additional slots from offhand items, turned cosmetic only, would be. If we have at least 2 new jobs per expansion (3 in DT), we're due more weapon slots.

Also I wonder they could just find a way to make soulstones an UI feature only, because theoretically that's an absolute waste of inventory space plus after Dawntrail's PIC, VIP and BST we'll only have 1 slot left there.