Quote Originally Posted by AmiableApkallu View Post
It literally doesn't. GLD/PLD is no different from the other classes and jobs. Keeping it geared is the exact same rigamarole as all of the other jobs. Buy your weapons. Buy your armor. And if you somehow think a shield is a "weapon" and not a piece of armor, that's a fundamental misunderstanding on your part of what a shield is.

If anything is "clunky," it's all of the other jobs that think "main hand item" should encompass multiple separate pieces to be held in two (or more) hands. There should simply be "left hand item" and "right hand item." Voila. Maximum flexibility.
In ARR the sword and shield relics seem to be able to have different light levels. You have to turn them in separately. Clunky doesn't mean unusable, just that there's friction. I mentioned several areas where they've had to make adjustments because they're two items. The designers really seem to want to treat them as a unit rather than as separate items, but it seems like the legacy code/design has left them stuck with work arounds.

A shield is an offhand, but for some reason not in the "off arm" section of the market. The shield is the only main/off arm that's not with the rest. That's clunky. It's also the only job with two arms post-ARR meaning you still have to pay for an extra item -- the PLD tax.

Stats are also split between the sword and shield, needlessly. You could get the exact same effect by putting all the stats on the sword and making the shield literally cosmetic, which is where this idea spawned.

Also, shields are listed under the Weapons tab of the Armor dialog [e.g., Allagan Tomestones of Comedy (Dow) => Weapons tab]. Also, clunky.

Quote Originally Posted by AmiableApkallu View Post
My friend, there is no meaningful notion of "SLOT_ID" on the server. Anyone who's played this game on multiple devices knows this. The way your inventory is sorted isn't shared between devices.
I have played on multiple devices and I'm aware that the final view of your items is stored locally, but the items are coming back contiguously on a fresh installation (based on my memory), so either the game is randomly assigning them a position (why?) or they do have a slot number for the purposes of the server and initially experience. And if my memory is wrong and they're just a random contiguous block of items, then there's definitely no such thing as slot on the server and slots aren't reserved. Either way my point was that inventory slots aren't reserved.