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  1. #11
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
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    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Local_Custard View Post
    I have been seeing a lot of discussion around WAR recently, and I have been curious how you would rank the tank damage in the ideal scenario? Just to make things clear, this is a hypothetical situation where you can modify the tanks for the ranking.

    Example: I buff tank DRK's damage and nerf WAR's damage
    In their current iteration it should go
    Gnb>Drk>Pld>War

    Tanks should be taxed for their utility like every other job.
    (3)

  2. #12
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Then you should advocate for the removal of all your utility and self healing to close the gap between the 4 tanks too.
    Erm, huh? Cover is a dead skill that has a gauge cost and cooldown, Clemency has a GCD and MP cost, Passage of Arms if channeled has a DPS cost, otherwise, it is only 5 seconds mitigation provided people make use of it when you weave it.

    While all other tanks utility is free, sure TBN cost MP but with planned usage it is neutral.

    There is already sufficient trade off on Paladin's utility, that it becomes a non factor for balance.
    (1)

  3. #13
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,370
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    DRK>GNB>PLD=WAR

    Simply based on pure self sustain and utility.

    HOC is better than TBN.Not to mention DRK is the tank that has the useless trait called enhanced unmend and only sustain is its invuln and 123 combo.

    PLD needs to have cover not cost gauge but with passage of arms, intervention, divine veil being heal and shield and the guaranteed once a minute self sustain outside of a defensive cooldown and having clemency( even if its a dps loss its still utility option that really shines in content like deep dungeon and criterion)

    WAR in any content where there are 2 or more targets is godly, however in a single target fight its still good, can heal through bleed with equilibrium and even able to increase the incoming heals from healers. Has a group shield and heal over time and can give protection via shield and mitigation and self sustain to another party member with Nascent while also sustaining themselves.
    (0)

  4. #14
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,613
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Erm, huh? Cover is a dead skill that has a gauge cost and cooldown, Clemency has a GCD and MP cost, Passage of Arms if channeled has a DPS cost, otherwise, it is only 5 seconds mitigation provided people make use of it when you weave it.

    While all other tanks utility is free, sure TBN cost MP but with planned usage it is neutral.

    There is already sufficient trade off on Paladin's utility, that it becomes a non factor for balance.
    5 seconds of a 15% mitigation on top of divine veil cannot be overstated just how powerful it is. PLD should 100% be taxed on its ability to snapshot passage. Clemency while having an inbuilt DPS tax is also massively beneficial to prog scenarios so I also think it warrants being taxed

    WAR should be taxed more heavily but the inbuilt costs of PLD’s extra utility do not compensate for how powerful said utility is and it should be taxed more harshly for it
    (1)

  5. #15
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    5 seconds of a 15% mitigation on top of divine veil cannot be overstated just how powerful it is. PLD should 100% be taxed on its ability to snapshot passage. Clemency while having an inbuilt DPS tax is also massively beneficial to prog scenarios so I also think it warrants being taxed

    WAR should be taxed more heavily but the inbuilt costs of PLD’s extra utility do not compensate for how powerful said utility is and it should be taxed more harshly for it
    Well then by that token GNB should equally be taxed for the ability to apply 2 HoTs on different party members and the excog on Heart of Corundum is potent on DPS and healers if you want to start down the rabbit hole. DRK can protect 3 party member with Oblation and TBN, which can just be just as vital in prog.

    Undervaluing what GNB and DRK bring is what lead to a very skewed imbalance back in HW when reality was in terms of utility versus DPS, WAR and DRK utility was more potent and versatile than PLD but PLD damage was bottom of the barrel the entire expansion.
    (1)

  6. #16
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    5 seconds of a 15% mitigation on top of divine veil cannot be overstated just how powerful it is. PLD should 100% be taxed on its ability to snapshot passage. Clemency while having an inbuilt DPS tax is also massively beneficial to prog scenarios so I also think it warrants being taxed

    WAR should be taxed more heavily but the inbuilt costs of PLD’s extra utility do not compensate for how powerful said utility is and it should be taxed more harshly for it
    Clemecy's tax is it being GCD, thus irreversably costing you damage and unlike Raise tax on casters is actually not comparable in output, especially not with NF, HoC, Aurora and the like existing.

    Passage's cost is opportunities where you can stack everyone for it when a damage instance is happening, which is increasingly difficult in an MT position - the position that would comfortably utilize the passive heals from attack spells a lot better. The damage tax should not be too high here.
    (4)

  7. #17
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,921
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Current design:
    Drk>Gnb>PLD>War

    Drk & Gnb while "easy jobs" are still miles more difficult then War and current PLD. Theirs also the factor Warrior has shortest invul, best sustain and the strongest raid wide, PLD has their conel raid wide and great sustain too but should do more then War due to how long its invul is, which weighs down the job with any invul cheese.

    Personally If I were to "design" jobs I'd want
    PLD - 4th In damage, has the strongest utility by far, great defensive value & abilities like cover become useful. Hallowed = 7 Mins
    Drk - 3rd in damage, has good utility, decent sustain, defensive value ect, good utility, swaps missonary for a stronger barrier aoe reduction LD = 6 Mins
    War - 2nd in damage, Larger hp pool & received healing, gives up some mitigation but can survive stuff still, Keeps self sustain to a degree, loses shake for a aoe damage reduction (also mob per hit healing) Holmgang made longer Holm = 6 Mins
    Gnb - 1st in damage, decent all around at most things but doesn't really excel and anything, best in terms of dps Bolide = 7 Mins

    Keep in mind the damage difference should be 1% at most.
    (1)
    Last edited by Rithy255; 05-11-2024 at 06:18 AM.

  8. #18
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,399
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Well then by that token GNB should equally be taxed for the ability to apply 2 HoTs on different party members and the excog on Heart of Corundum is potent on DPS and healers if you want to start down the rabbit hole. DRK can protect 3 party member with Oblation and TBN, which can just be just as vital in prog.

    Undervaluing what GNB and DRK bring is what lead to a very skewed imbalance back in HW when reality was in terms of utility versus DPS, WAR and DRK utility was more potent and versatile than PLD but PLD damage was bottom of the barrel the entire expansion.
    GNB and DRK bring basically the standard bare minimum though. Where's GNB's and DRKS extra 15% mit, or teamwide shield? They got 10% on magic only, and thats it.
    TBN and HoC are not as powerful as Intervention, and they don't even get the option of clemency or cover. Sure I like these skills way more than just going the WAR route of making everything overtuned for free, but it should be noted that GNB and DRK do not even have these as options in their kit, there is no equivalence, or even a unique thing you can point to either of them doing that PLD doesn't also do.

    Closest you can get to a utility on these two is Oblation, which is why I think GNB should be damage king, but its also REALLY underwhelming compared to what PLD is packing.

    And HW's imbalance was due to their insistance that PLD wasn't allowed to block magic damage, that isn't the case anymore.
    (3)
    Last edited by Oizen; 05-11-2024 at 06:33 AM.

  9. #19
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    GNB and DRK bring basically the standard bare minimum though. Where's GNB's and DRKS extra 15% mit, or teamwide shield? They got 10% on magic only, and thats it.
    yes Heart of Light and Dark Missionary are 10% magic mit, but in multi-hit raid wides that have been super common this expac, are more mitigation than Veil and sometimes Shake It Off (I do not agree with the regen randomly slapped on there for no reason). Passage of Arms, requires a degree of awareness and co-ordination and skill to make effective use of it, and even more so as MT, it's not as braindead as Heart of Light and Dark Missionary. And when Passage of Arms is channelled, it is a DPS loss during uptime.

    Quote Originally Posted by Oizen View Post
    TBN and HoC are not as powerful as Intervention, and they don't even get the option of clemency or cover. Sure I like these skills way more than just going the WAR route of making everything overtuned for free, but it should be noted that GNB and DRK do not even have these as options in their kit, there is no equivalence, or even a unique thing you can point to either of them doing that PLD doesn't also do.
    I mean by default Heart of Corundum defensively is stronger than Intervention, and the Excog is more reliable than 4 ticks of of a regen, with a heal potency difference of 100 in favour of Intervention, but sure if Rampart or Sentinel is active, there is an additional 10% for Intervention, bringing mitigation value to closer parity.

    TBN I guess is the weakest compared to the other three tanks short mits but in some circumstances it can be more beneficial than the other short mits as it does not lose value as it is not affected by diminishing returns.

    Quote Originally Posted by Oizen View Post
    Closest you can get to a utility on these two is Oblation, which is why I think GNB should be damage king, but its also REALLY underwhelming compared to what PLD is packing.
    I mean it is free mitigation with 0 drawbacks that can be pretty vital in prog and for general optimisation, that PLD or WAR cannot necessarily compete with as Intervention and Nascent Flash are only applicable to a single target.

    Aurora same deal free to use, saves resources for healers and good for prog and general optimisation, that again PLD or WAR cannot necessarily compete with, and before you say "but Clemency..." it is not free and is a DPS / resource loss using it so should never be a factor in determining an arbitrary tax slapped on for the sake of taking DPS away from PLD.

    Cover again has a 2 minute cooldown, 50 gauge cost, and does not apply instantly, so is not even reliable as an emergency button to save prog.

    Quote Originally Posted by Oizen View Post
    And HW's imbalance was due to their insistance that PLD wasn't allowed to block magic damage, that isn't the case anymore.
    lol really? are you on copium?

    it had nothing to do with blocking magic damage lmao

    PLD had Cover which only worked on physical damage, Divine Veil which required GCD healing to activate, and didn't affect the PLD that cast it, and Clemency which as above mentioned a DPS loss, oh and STR down from Rage of Halone (on it's aggro combo lul). WAR brought slashing resistance down, Storm's Path's permanent 10% damage reduction to all primary stats on the target. DRK had 10% damage reduction on all primary stats on the target with Reprisal which would often proc in most fights, and a 10% INT down off of Delirium. so again in terms of effective utility WAR and DRK were leagues ahead of PLD, so by the argument here, PLD should have been top of the DPS in HW.
    (1)
    Last edited by aodhan_ofinnegain; 05-11-2024 at 07:48 AM.

  10. #20
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,613
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    HW PLD had many problems that all contributed to it being bad

    It’s only real utility was the strength down on rage of halone compared to the others superior effects, it did struggle with tank damage in gordias because PLD was designed as a physical tank forcing it to try to over rely on hallowed ground which didn’t work because of its CD and for all those downsides it also did the worst damage by a wide margin of the three tanks

    It basically just had no upsides but it was certainly a collection of factors that contributed
    (0)

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