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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,613
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by aodhan_ofinnegain View Post
    Erm, huh? Cover is a dead skill that has a gauge cost and cooldown, Clemency has a GCD and MP cost, Passage of Arms if channeled has a DPS cost, otherwise, it is only 5 seconds mitigation provided people make use of it when you weave it.

    While all other tanks utility is free, sure TBN cost MP but with planned usage it is neutral.

    There is already sufficient trade off on Paladin's utility, that it becomes a non factor for balance.
    5 seconds of a 15% mitigation on top of divine veil cannot be overstated just how powerful it is. PLD should 100% be taxed on its ability to snapshot passage. Clemency while having an inbuilt DPS tax is also massively beneficial to prog scenarios so I also think it warrants being taxed

    WAR should be taxed more heavily but the inbuilt costs of PLD’s extra utility do not compensate for how powerful said utility is and it should be taxed more harshly for it
    (1)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Supersnow845 View Post
    5 seconds of a 15% mitigation on top of divine veil cannot be overstated just how powerful it is. PLD should 100% be taxed on its ability to snapshot passage. Clemency while having an inbuilt DPS tax is also massively beneficial to prog scenarios so I also think it warrants being taxed

    WAR should be taxed more heavily but the inbuilt costs of PLD’s extra utility do not compensate for how powerful said utility is and it should be taxed more harshly for it
    Clemecy's tax is it being GCD, thus irreversably costing you damage and unlike Raise tax on casters is actually not comparable in output, especially not with NF, HoC, Aurora and the like existing.

    Passage's cost is opportunities where you can stack everyone for it when a damage instance is happening, which is increasingly difficult in an MT position - the position that would comfortably utilize the passive heals from attack spells a lot better. The damage tax should not be too high here.
    (4)

  3. #3
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Clemecy's tax is it being GCD, thus irreversably costing you damage and unlike Raise tax on casters is actually not comparable in output, especially not with NF, HoC, Aurora and the like existing.

    Passage's cost is opportunities where you can stack everyone for it when a damage instance is happening, which is increasingly difficult in an MT position - the position that would comfortably utilize the passive heals from attack spells a lot better. The damage tax should not be too high here.
    I don't think anyone wants the dps taxed by some ridiculous amount.
    But when one job has better and more widely applicable utility, why shouldn't we let another job be better at something else?
    Shake it off being better in every single situation where DM/HoL is applicable, Holmgang arbitrarily being the best invuln, Warrior's sustain being absolutely ridiculous and Warrior getting a better, double target version of Kardia should 100% be taxed. I think Paladin should be taxed too, to a lesser degree. But Paladin is still pretty far ahead of Drk and Gnb in sustain, gets an extra party mit, cover and i think it should also be taxed for it's ranged. Although, i do also think Paladin's ranged advantage should come into play more, because melee uptime being 100% free has been an issue for the entire expansion.
    (1)
    Last edited by GoatOfWar; 05-11-2024 at 07:42 PM.