Quote Originally Posted by Lyth View Post
If you really want to play a job that requires melee uptime but doesn't require positionals, tanks are always an option, especially as tank gameplay around positioning and mitigation becomes progressively more vestigial. As it is tanks, healers, and casters have been steadily losing their defining gameplay mechanics on the basis of trying to engage players who have zero interest in actually playing those roles. We don't need to add melee to that mix, and you will get community pushback for this on a much larger scale than you saw with Kaiten.

If you're in the process of progging Sastasha, being a DPS in general is optional. That doesn't mean that you normally queue into the instance as a solo tank and ask your friends if they want to come cheer you on (although you could make a case for this with the current iteration of tank design).
Again why are you acting like the totality of enjoying a melee is positionals

You can like melee design and not like positionals, with 6 melee classes there should be room for one to not have positionals given we have 2 (pointless) sub roles inside 4 healers, 2 phys ranged from the proc role that barely use procs and at least one caster that doesn’t cast

Positionals aren’t an unassailable “if you don’t have positionals you aren’t a melee” they are just one facet of the melee role and one that doesn’t have to be in all 6