Quote Originally Posted by Sjol View Post
Most code complexity in my career has come from exceptions -- things where everything directly, but you have to add something like the below which also is another place that can go wrong and another thing that has to be tested. So, yeah, I'd like to make things simpler, reduce the average omni-players inventory needs by a handful of slots, remove a bunch of crafting recipes, remove the PLD tax, and just makes things a little more consistent in this one area. Separate swords and shields don't get you much, especially if you can keep the asymmetric glamouring.
The problem here is that your idea introduces additional complexity. Not in merging PLD sword and shield, but in the glamour the two separately despite being a single item. Like in no way is treating single item as two for purposes of the glamour system simpler than just having two items.

Reducing complexity and allowing for more glamour options would be splitting RDM, NIN, etc. weapons into two items. Less optimal in terms of storage, yeah, but a lot simpler.