Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22
  1. #11
    Player
    DaiNah's Avatar
    Join Date
    Oct 2015
    Posts
    4
    Character
    Malisond Sa'entya
    World
    Leviathan
    Main Class
    Ninja Lv 60
    Quote Originally Posted by GoatOfWar View Post
    Ok, but what do we get in return?
    Peppered Earth?



    Sorry, could not help myself. :P
    (2)

  2. #12
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    It should be a limit break, not a CD.
    (1)

  3. #13
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,608
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Taliriah View Post
    It should be a limit break, not a CD.
    Trust me you don't want that to be a Limit Break... because if it was one, then it means two things:

    1.) mitigation will be allocated elsewhere, making DRK a mobile tanky threat
    2.) by virtue of power scaling, it will be a lot more powerful as a limit break action. Possibly greater range, prolonged Bind, uncleansable Bind... just look at the other debuff-inflicting Limit Breaks

    I absolutely get that Salted Earth is a meme and a half in largescale PvP, but relegating it to Limit Break is not gonna solve it, nor is outright removal fair because it is one of the more interesting playmaking abilities in 5v5.

    What it needs is a cap on how many players get drawn in at once, namely 5. What we also need is a limit to how many times in a short duration people can use draw-in/knockback effects on you, which I'd make 1-2 at most to keep it viable but not obnoxious.
    (2)

  4. #14
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,158
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    I think generally the jobs are fine in CC, and balancing around it was wise. That said, I would like if more concessions were made for other modes. Like, in this example, if the draw-in for Salted Earth only applied in CC. Keeping the kits working the same across all modes is good though I think we can survive a few exceptions of things becoming better or worse in drastically different game environments.
    (0)

  5. #15
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    I could be mistaken, but when people say that Salted Earth should be Dark Knight's Limit Break, I think what's really being requested is for the draw-in effect to be removed from Salted Earth and added Eventide instead which would be a fair request.

    Personally, I think it would help if Purify's Resilience buff nullified draw-in and knockback effects.
    (0)

  6. #16
    Player
    Zaiekk's Avatar
    Join Date
    Dec 2013
    Posts
    46
    Character
    Taeyo Varask
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    I'm tired of seeing blobs of Dark Knights in Frontline. Delete Salted Earth.
    (5)

  7. #17
    Player
    maximesan514's Avatar
    Join Date
    Feb 2012
    Posts
    93
    Character
    Ice Truck
    World
    Zalera
    Main Class
    Machinist Lv 90
    Quote Originally Posted by GoatOfWar View Post
    Ok, but what do we get in return?
    ERP .
    (0)

  8. #18
    Player
    Aidorouge's Avatar
    Join Date
    Apr 2024
    Posts
    158
    Character
    Buzam Aidorouge
    World
    Maduin
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    What it needs is a cap on how many players get drawn in at once, namely 5. What we also need is a limit to how many times in a short duration people can use draw-in/knockback effects on you, which I'd make 1-2 at most to keep it viable but not obnoxious.
    That would be nice, given how many DRKs also like to roam with WARs for the Guard-breaking and Chain-yanking.

    Have had my fill of MNKs and MCHs linking up knockbacks as well, and I say that as someone who regularly plays MCH and hangs around other MCH and MNKs, lol.
    (0)

  9. #19
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Trust me you don't want that to be a Limit Break... because if it was one, then it means two things:

    1.) mitigation will be allocated elsewhere, making DRK a mobile tanky threat
    No, it shouldn't. DRK have plenty of tools elsewhere already. It should be a straight nerf.

    2.) by virtue of power scaling, it will be a lot more powerful as a limit break action.
    No, it should remain as is, as a limit break. It is currently more powerful than a lot of limit breaks already.
    (0)

  10. #20
    Player
    Taliriah's Avatar
    Join Date
    Jun 2021
    Posts
    334
    Character
    Makoto Hinata
    World
    Louisoix
    Main Class
    Viper Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Ok, but what do we get in return?
    Nothing. You get to be as useful/useless as the rest of the classes.
    (3)

Page 2 of 3 FirstFirst 1 2 3 LastLast