Mmmm, I personally think a downtime skill is exactly what we need for DRG. We already have a very busy 2 minute window. The 1min window is pretty chill and could probably use some love. But outside of a targetable/reachable opponent we have jack all to do.
All the other melee have their mini optimisations to do during that time. If we're talking about being bored and breaking the flow of combat, then the twiddling of thumbs when being forced away breaks my flow of combat lol. Theres a reason why we all feel so compelled to stick to the boss like glue. It feels like shit when the boss goes away or we're forced to back off or eat death or worse... damage down. Having a downtime filler like flying into the air only to return like YO, you jump I jump B**** would feel fantastic.
It would create flow in and out of combat. Which is exactly what DRG's jump is and has always been about. We've just been groomed into thinking the solution to jump's janky accident prone nature is to make it faster as evidenced by jump repeatedly recieving updates to increase its speed and double-weave-ability. And it has worked up until this point, don't get me wrong. But now we have a super jam packed 2min window and stardiver that now feels comparatively out of place. We should fill out the other parts of DRG's overall rotation and kit.
I get it, we all want the shiny new skill to feature in the most prominant position of the DRG rotation. But at least as it stands, that position has no vacancies xD (I understand theres a rework on the way)
Now... IF... I were to try shoehorn Skyshatter into the active portion of the DRG rotation. My 1 DRG braincell would suggest: Make Skyshatter the trigger for Life of the Dragon instead of gierskogul. You drop down from the sky and suddenly you're all red glowy nidhoggy and angey.
Next, make it so you can fire off all your buff skills while in the sky (no offensive skills) This way it would aleviate some of the double weaving issue during the burst because instead youd be quadruple weaving while in the sky xD. You'd fall out of the sky super buffed and ready to go. It would also be much harder to misalign buffs this way since theyd all be esentially tied to the skyshatter cd.
We would get our super big hit, we would get our cool active time skill, we would maintain our flow in combat. Problem solved.
Should SE actually do this? Ehhh I dunno how it would ACTUALLY translate in an actual fight and also this was just a spur of the moment one braincell idea xD
Anyways... anyone got a spare braincell? I think i just used up my last and only one :/

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