I am an advocate for aggro being something I have to manage myself.Personally, I don’t think DPS and healers are the ones who needed to manage their aggro generation. I’d rather tanks get aggro management back, but it be something they handle themselves in more interactive ways than just “tank stance ON” and provoke/shirk. Imagine, for example, a reworked Divine Veil for Paladin that looks something like this:
Grants a buff to self and nearby party members for 15 seconds. Restores HP to target with a potency of 200 when target recovers HP; this effect can only trigger once per 3 seconds. Additionally, you receive 150% of enmity generated from healing on the target.
In other words, rather than directly competing with a healer’s healing, it adds additional healing when your healer heals, takes all the aggro they would generate for that healing and multiplies it.
Tanks could instead of having tank stance, have more effects like this that allow them to manage their aggro in ways that are more unique to different situations. Along with having some standard ways of managing aggro too of course.
Also, it would be cool if tanks had front positionals.
front positionals though...please god no.
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