Ahaha! I see what you did there!So as we move into DT I’d like to suggest a better sustainability option for SGE and WHM inspired by the most popular tank WAR because as we know if a class is popular it must be well designed
WHM- I’d like to suggest that holy’s stun extend indefinitely. As long as you cast holy the stun will never drop off
SGE- I’d like to suggest that kardia heals per target you hit with your AOE spell with zero falloff
Pros of this decision
-kardia and holy are fun buttons that I like to press so I should want to continue to press them
-the existence of these buttons is good insurance against a bad tank who may not know how to play tank properly
-it only affects casual cleave content so savage is unaffected
-it makes the dungeon go faster and I want my tomes and I’m assuming everyone else does as well
Cons
-???????????
Thank you for coming to my balance discussion
We can't stop with just WHM and SGE, though. Here are some suggestions I have for SCH and AST.
SCH:
Cooldown on Recitation reduced to 25s
Reason: SCH is a barrier healer, and this would help them with their MP efficiency.
AST: A third charge added to Essential Dignity and Celestial Intersection
Reason: Since when has reason been needed to make AST more efficient at both pure healing and shielding? Their focus should solely be on their cards.
It's actually hillarious that Xeems wants more mitigation on War and still cries about Gnb doing 100 more dps.
But not only that, he also wants all tanks to become further simplified. He's argued multiple times for gap closers to lose potency and 123 to be consolidated into 1 button.
He even wants positionals removed as well, which is the only reason to position bosses properly in most content.
Last edited by GoatOfWar; 05-04-2024 at 05:03 PM.
There are people arguing that Holmgang is the worst invuln. The general consensus by War players on Reddit also seems to be that the healing is ''useless'' in savage and above.
presumably because they're not completely immortal. Hell, there's still a load of people on Reddit who seem to think Warrior's damage and mitigation aren't high enough.
The unfortunate reality is that Warrior is overrepresented online. Warrior choked out every single niche in the tank role by demand, and somehow it's still not enough.
When asked why i would play another tank over Warrior right now, they never have a good answer. It usually boils down to ''play what you want to play''
which is a line of logic only reserved for the other 3 tanks apparently. Because Warrior absolutely can *not* be worse at anything than another tank.
It was deemed ''dead'' by Xeems before 6.4 because it did 2% less dps than the highest dps tank.
Now we're here. I feel like an idiot for playing the job i want to play, because there's a direct upgrade that absolutely must be better at everything my job does, with a healer dps rotation.
Warrior has even been replacing healers in the hardest content in the game, but people think it's okay because it took extra effort. It shouldn't even be mathmatically possible. War is by *far* the worst designed job in the game.
It's depressing that there are still so many people that hold War as the golden standard for tank design.
Last edited by GoatOfWar; 05-04-2024 at 05:28 PM.
Trying to make people understand WAR’s single target healing per minute is roughly equivalent to the use of 6 lilys and WHM only gets 3 per minute seems to go nowhere
A tank should not be putting out near twice as much single target healing as a HEALERS core healing job gauge
Well it was kinda fine at one point because War had downsides, so you didn't just default into playing it. There was a genuine case to be made for it's lower damage and issues against DoT's.Trying to make people understand WAR’s single target healing per minute is roughly equivalent to the use of 6 lilys and WHM only gets 3 per minute seems to go nowhere
A tank should not be putting out near twice as much single target healing as a HEALERS core healing job gauge
But then they gave Warrior shake it off (overtime) and just casually gave Warrior's equilibrium an additional effect: An entire fucking cooldown from another tank.
Things have changed, and i expect them to standardise Warrior's stupid levels of healing instead of bringing it down. Hell, i honestly wouldn't be surprised if we end up changing the 2/2/4 format to 1/2/5 over time.
I absolutely *loathe* Warrior's design and the way people think it's designed well. When half your cooldowns read like Yu-gi-oh cards because War needed to cannibalise other tank designs, i think that should be considered a design failure.
Hey hey.. let's not get way ahead of ourselves here. WAR is badly tuned to be OP but nothing beats EW SMN for being the absolute worst designs ever made to date.
#FFXIVHEALERSTRIKE
- Seraphism is BAD.
- Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
- Give us back Rouse
- Make pet management rewarding.
The key difference between War and Smn is that Summoner isn't considered the golden standard in it's role, quite the contrary. Nor does it receive streamer endorsed preferential treatment.
War's design is just shit but people love the power trip.
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