Page 1 of 6 1 2 3 ... LastLast
Results 1 to 10 of 55
  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,553
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100

    New healer sustainability options for SGE and WHM based on how ~well~ WAR is designed

    So as we move into DT I’d like to suggest a better sustainability option for SGE and WHM inspired by the most popular tank WAR because as we know if a class is popular it must be well designed

    WHM- I’d like to suggest that holy’s stun extend indefinitely. As long as you cast holy the stun will never drop off

    SGE- I’d like to suggest that kardia heals per target you hit with your AOE spell with zero falloff

    Pros of this decision
    -kardia and holy are fun buttons that I like to press so I should want to continue to press them
    -the existence of these buttons is good insurance against a bad tank who may not know how to play tank properly
    -it only affects casual cleave content so savage is unaffected
    -it makes the dungeon go faster and I want my tomes and I’m assuming everyone else does as well

    Cons
    -???????????

    Thank you for coming to my balance discussion
    (25)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    My fav healer Paladin should also heal every magic attack in aoe because the job is underpowered, doesn't have enough healing and not well balanced like warrior.

    Infact i think we should give DPS the skill to hold aggro and give them their own version of blood whetting... don't worry to balance it we will only make it 350 per enemy and the aggro gain only 5x!
    (5)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    I think they should give a maintainable HoT to WAR for completing Storm's Path combo and 400 heal potency on Upheaval/Orogeny. Also Holmgang should convert 25% of damage taken as a heal upon expiration of the effect. DRK can heal itself to full with their invuln so it is only fair.

    While at it, please fix the bug of other tanks being selectable in Duty- and Partyfinder as well as the bug that reduces LB generation for bringing two Warriors.
    (5)

  4. #4
    Player
    LuciaMirain's Avatar
    Join Date
    Aug 2018
    Posts
    631
    Character
    Erzulie One
    World
    Omega
    Main Class
    Scholar Lv 100
    All jobs should just be WAR.
    EZ.
    (6)

  5. #5
    Player
    Flay_wind's Avatar
    Join Date
    Jul 2019
    Posts
    404
    Character
    Lily D'kryl
    World
    Shiva
    Main Class
    Dark Knight Lv 97
    Wholeheartedly agree.
    SE should also buff Abyssal Drain heal potency to 400 per target hit and reduce its cooldown to 10s.
    (1)

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Flay_wind View Post
    Wholeheartedly agree.
    SE should also buff Abyssal Drain heal potency to 400 per target hit and reduce its cooldown to 10s.
    That sounds broken. They actually need to nerf it so the heal only triggers once.
    (2)

  7. #7
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    I think they should give a maintainable HoT to WAR for completing Storm's Path combo and 400 heal potency on Upheaval/Orogeny. Also Holmgang should convert 25% of damage taken as a heal upon expiration of the effect. DRK can heal itself to full with their invuln so it is only fair.

    While at it, please fix the bug of other tanks being selectable in Duty- and Partyfinder as well as the bug that reduces LB generation for bringing two Warriors.
    I think vengeance should heal for each hit lets say every hit they get they heal back from the attack at a 1.5x conversion rate, I'd also shorten the cooldown to 60s, as Dark mind is 60s and is clearly a stronger cooldown because it blocks magic!

    I think bloodwhetting is a bit bad because it's unfair that paladin gets two stacks I think we need to put bloodwhetting on two stacks maybe decrease it's cooldown to 15s like dark knights TBN because I think the warrior should be able to use it more frequently like TBN.

    I'm also thinking for dawn trail that we should give Warrior a new ability Passage of rocks, it's a AOE 20% Mitigation for 15s similar to passage of arms, but because PLD has the advantage of having to snap shot it in a cone, I'm thinking it should also be a standard AOE, maybe a 90s cooldown because PLD's is 18s! seriously it's too strong.

    Uhh what does gunbreaker have that warrior should get.... uhhh oh yeah I think warrior should be 2-3% Infront (small amount to be fair) of all tanks, because come on it has a AXE and is a warrior.
    (2)

  8. #8
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    It's weird that healers always seem so bitter.

    Warriors:
    (5)

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,553
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Boblawblah View Post
    It's weird that healers always seem so bitter.

    Warriors:
    No no no you misunderstand, we aren’t salty we have come around on how good WAR is and want our jobs to feel the same. That’s why we want these changes

    Fun buttons and “don’t change a fun button change the bad class” and all that. You understand
    (14)

  10. #10
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    While we’re at it, can we give Astrologian Urianger’s Death spell, only it has a 100% hit rate and works on bosses. That way anytime a boss is being too difficult, you can just use Death so you don’t need to get too stressed trying to clear.
    (13)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

Page 1 of 6 1 2 3 ... LastLast