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  1. #1
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Ah... I guess "unnecessary" was the wrong word. More like least necessary? Maybe? Point I'm making is that in the glut of OGCDs that dragoon has, I would nominate lance charge and life surge to take the axe first. Why? Because they don't affect party play in raids and that is what DRG is designed around these days. Again, these are just my thoughts, im not trying to invalidate other peoples opinions xD

    As to the chap that said DRG has no bloat. Currently the DRG 2min window is jam packed to the brim. I think we can all agree there is no room to fit anymore OGCDs without them falling outside the buff windows. At present we already have to play a prio game about which skills must fall under our max buffs and which can sit at the tail end. This is at lvl 90 DRG. We are talking about a wishlist for lvl 100 DRG no? I'd assume more skills being added. If we don't shave away some current skills how would we fit new potentially cooler skills in our rotation?

    That's to say nothing about how strict it is to land everything in a very precise order with little to no room for drift. Now throw in weird phase timings and suddenly youve missed a jump, or a mirage dive. Maybe you missed your window for stardiver and it comes up right before heavens thrust. Oh whats that? You gotta hit life surge first. Welp guess stardiver has gotta clip the gcd or wait till the next window.

    I get that people find this style of dragoon rewarding and want to keep it the same. Thats cool, im a super DRG fan too. I love how DRG plays despite the drift prone all or nothing nature of it. But that's just it, I like it despite it all. And my wishlist would be for that aspect of it to be aleviated OR at the very least some of the old stuff to get axed for newer potentially more exciting stuff.

    (Also, this is just my wishlist for 7.0 :P you can have your own wishlist too! >)
    (1)
    Last edited by Reldhir; 05-03-2024 at 06:23 AM. Reason: PS*

  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Reldhir View Post
    As to the chap that said DRG has no bloat. Currently the DRG 2min window is jam packed to the brim.
    Not just Dragoon. Dancer, which is a job that I don't think there's any bloat other than buttons that could transform into other buttons and yet their 2min windows are not just full to the brim, but sometimes depending on RNG, you may even leave the burst phase with unspent resources or procs. Ninja's window is also completely full.

    For more 'toys' to be added, they would have to push something out of the 2min meta, which might be optimal, but doesn't necessarily feels good to do so. Instead, they could add more complexity to the "not 2min meta" phases, because they are bland as unseasoned boiled chicken for many jobs.
    (1)

  3. #3
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    287
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Reldhir View Post
    Ah... I guess "unnecessary" was the wrong word. More like least necessary? Maybe? Point I'm making is that in the glut of OGCDs that dragoon has, I would nominate lance charge and life surge to take the axe first. Why? Because they don't affect party play in raids and that is what DRG is designed around these days. Again, these are just my thoughts, im not trying to invalidate other peoples opinions xD

    As to the chap that said DRG has no bloat. Currently the DRG 2min window is jam packed to the brim. I think we can all agree there is no room to fit anymore OGCDs without them falling outside the buff windows. At present we already have to play a prio game about which skills must fall under our max buffs and which can sit at the tail end. This is at lvl 90 DRG. We are talking about a wishlist for lvl 100 DRG no? I'd assume more skills being added. If we don't shave away some current skills how would we fit new potentially cooler skills in our rotation?

    That's to say nothing about how strict it is to land everything in a very precise order with little to no room for drift. Now throw in weird phase timings and suddenly youve missed a jump, or a mirage dive. Maybe you missed your window for stardiver and it comes up right before heavens thrust. Oh whats that? You gotta hit life surge first. Welp guess stardiver has gotta clip the gcd or wait till the next window.

    I get that people find this style of dragoon rewarding and want to keep it the same. Thats cool, im a super DRG fan too. I love how DRG plays despite the drift prone all or nothing nature of it. But that's just it, I like it despite it all. And my wishlist would be for that aspect of it to be aleviated OR at the very least some of the old stuff to get axed for newer potentially more exciting stuff.

    (Also, this is just my wishlist for 7.0 :P you can have your own wishlist too! >)
    I agree, that both skills are highly placed on the cutting list (at last Life surge). But i disagree if the reason.

    Not every skill need to be raid/group based. Some skills are nice for solo content to.
    Life surge in combination of aoe attack and multiple enemys gives a nice heal boost. Or at last a little extra healing again a Boss, if the healer is not available for the moment.

    But, i see it as removable, because at last Life surge is not much differently to Kaiten. A boost skill, who is mostly used for 1 specific attack. Something, that can be managed in the main skills to (increase the power of the 5. attack and give it a small healing power, its weird, that the third attack has higher attack power, as the combo finisher).
    And, they "need" to evolve the second combo attack. Its the only one of the first 3 attacks (be it without dot combo or with dot combo), that has no evolved form yet.
    (1)

  4. #4
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    98
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Keichi View Post
    Not every skill need to be raid/group based. Some skills are nice for solo content to.
    Life surge in combination of aoe attack and multiple enemys gives a nice heal boost. Or at last a little extra healing again a Boss, if the healer is not available for the moment.
    Ahh actually you make a good point, I have been a filthy raidlogger so was coming at it from a raider perspective. life surge is actually kinda cool in dungeons xD I've used it a few times to stick it to those salty "youpullyoutank" tanks. Life surge with AoE is uuge for self sustain especially on top of bloodbath and DRG's pretty cracked AoE burst. Mmmmm thanks for bringing it up
    (0)