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  1. #11
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Giving battle res to PLDs will reduce the need for casters like RDM and SMN since PLD have a very reliable way of restoring MP via Riot Blade combo, Expiacion, and Atonement vs caster's Lucid Dreaming only. I highly doubt they'll enable PLDs to have the ability to res.
    (1)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  2. #12
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    If you ask for any tank job to get a unique and useful skill they'll just give it to WAR so all the WAR mains don't cry about not getting one thing.
    (5)

  3. #13
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    470
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    we will see in the Dawntrail Job Action Trailer.. I dare to assume that the Dawntrail Job Action is highly Important to get a glimse of direction the Gameplay will take, will the Samurai remain Spamming Shinten? will the Whitemage remain spamming Glare? Will the SMN do whatever without feeling like a Caster? were the post-poned DRG/AST Reworks justified after the stellar reception of the 6.1 Changes of SAM/NIN?
    (0)

  4. #14
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    While not 100% the same as SMN/RDM vs BLM because BLM actually is a fair bit more difficult to perform well at while providing no Raise... there has been a consistent trend of players feeling the "need" if not feeling outright "forced" to bring jobs with such utility to progression, which is where players will most likely spend a lot of time

    I think an in-combat Raise or similar utility for Paladin would thematically fit and it would definitely be unique, but it would probably lead to a similar situation the casters are having. In the current state, Warrior is already pretty much looked at as one of the best progression (and speedkill too, thx SE) tanks from the sheer amount of value it brings. If you bring a tank who can theoretically raise, you will most likely see a LOT of WAR-PLD comps in Dawntrail raids and a good possibility people will lock DRK, GNB or both for prog parties, depending on what they give to all tanks.

    My take - actually unnerf part of Cover to enhance that part of PLDs niche. It has been in a hyper-niche state since the 5.0 nerf and pretty much only used to cheese certain mechanics (Magic Number in The Omega Protocol, check the healerless clear). Either:
    • Remove the gauge cost and make it function pretty much like pre-Stormblood cover
    • Keep the gauge cost and re-add the Lv66 Enhanced Cover trait that granted Cover mitigation for 12s (-15% dmg taken) and at Lv82 make it grant "Knight's Resolve" (-15% dmg taken) for 4s. (no Knight's Benediction due to longer mitigation)

      These mitigation additions are essentially to offset the cost of a Holy Sheltron. The bonus base duration for mitigation compared to Sheltron is because of the 120s cooldown.
    (2)

  5. #15
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I'd like raises to get a hard cap on their usage, depending on fight difficulty. That way, it wouldn't matter if you brought four potential raises or only two. You only have a set number of raises that you can use per pull across your entire raid group, after which you're flat out of luck.

    I'd also like for them to add in a shared recast timer across your entire team (probably 120 seconds at minimum) and make it instant cast so that the swiftcast effect is integrated. I think if you did these things, it wouldn't matter how many available raises you have across various jobs, and they could stop penalizing jobs for having access to it.

    It's worth noting that Criterion, BA, and DRS all have fairly strict restrictions around raises and yet players manage to work around them without issue. This is easily something that can be adjusted so that availability is a function of the difficulty setting of the fight.
    (3)

  6. #16
    Player
    Casti_EL's Avatar
    Join Date
    Nov 2020
    Location
    Gridania
    Posts
    193
    Character
    Casti Elensar
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    In terms of lore and the "feel" of the class I'd say yes - Paladin's should have a raise ability. However in current game play mechanics and what appears to be SE's vision for the class and tanking role, I can't see it happening.

    We already have four healer classes who can res, plus two DPS classes - I can't see SE giving another role a res ability on top of this.
    (4)
    Casti Elensar
    Gilgamesh (Aether)
    Validation <<ERROR>>

  7. #17
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,906
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by rawker View Post
    Giving battle res to PLDs will reduce the need for casters like RDM and SMN since PLD have a very reliable way of restoring MP via Riot Blade combo, Expiacion, and Atonement vs caster's Lucid Dreaming only. I highly doubt they'll enable PLDs to have the ability to res.
    They would need to put PLD like 5% behind other tanks like they do for RDM/SMN vs BLM, which will just make the job feel awful in anything that isn't progression. That or again it would be ridiculously OP, if PLD did the same damage and had a rez, The issue is There would have to be some place where Paladin's would have to pay. I just don't think it's worth having that trade off ever.
    (1)

  8. #18
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    And when the gear level is through the roof, PLD will be rejected since it does the lowest DPS... we come full circle to HW PLD.
    (1)

  9. #19
    Player
    LilimoLimomo's Avatar
    Join Date
    Jul 2023
    Location
    Windurst
    Posts
    1,135
    Character
    Lilimo Limomo
    World
    Siren
    Main Class
    Black Mage Lv 100
    If your healer dies, generally that means the entire party except the tank is fated to die since DPS don't have the healing or mitigation to survive unavoidable damage. Meanwhile, tanks can frequently survive without any outside help, making it easy to end up in situations where the entire party is on the floor watching the tank slowly DPS a boss to death.

    So yeah, if the devs don't bring tank sustain back into the stratosphere, they definitely need to give every tank a raise; that way even if they can't die, they won't be the only person who gets to play.
    (2)

  10. #20
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by LilimoLimomo View Post
    If your healer dies, generally that means the entire party except the tank is fated to die since DPS don't have the healing or mitigation to survive unavoidable damage. Meanwhile, tanks can frequently survive without any outside help, making it easy to end up in situations where the entire party is on the floor watching the tank slowly DPS a boss to death.

    So yeah, if tank sustain doesn't get brought back into the stratosphere, every tank should be given a raise; that way even if they can't die, they won't be the only person who gets to play.
    Sure. Let's make healers more obsolete.
    (4)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

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