I disagree with hard capping raises on the healers. Hard cap on the casters? Sure. But judging where you can stand during a mechanic to hardcast a res so you don't wipe to the body check coming up is one of the only few remaining ways to show player skill as a healer.I'd like raises to get a hard cap on their usage, depending on fight difficulty. That way, it wouldn't matter if you brought four potential raises or only two. You only have a set number of raises that you can use per pull across your entire raid group, after which you're flat out of luck.
I’m fine with hard restrictions on caster raises then healer raises being limited by MP, they just need to actually nerf healer MP generation or otherwise add engagement that encourages you to burn MP if you know what you are doing (miasma 2 anyone)
Right now every healer besides SCH still has an incredibly healthy mana economy even ignoring lucid dreaming just by pressing buttons they were going to press anyway (ie not lucid which exists only for MP generation)
SCH wants to press aetherflow for the aetherflow, the 2000 mp is just there, AST wants to press draw, the 500 mp is just there, same as lilys, addersgall and astrodyne
Personally, I feel like party-wide cooldown on raise would be a mistake. Not because it doesn't work, because that's how it works in plenty other MMOs, but because how it currently works both works generally well, and is somewhat unique in the grand scheme of things. Plus barely recovering from a near total party wipe feels really good, and just laying on the ground for 2+ minutes while everyone else is fighting sucks because you don't really learn anything from tanking the floor.I'd like raises to get a hard cap on their usage, depending on fight difficulty. That way, it wouldn't matter if you brought four potential raises or only two. You only have a set number of raises that you can use per pull across your entire raid group, after which you're flat out of luck.
I'd also like for them to add in a shared recast timer across your entire team (probably 120 seconds at minimum) and make it instant cast so that the swiftcast effect is integrated. I think if you did these things, it wouldn't matter how many available raises you have across various jobs, and they could stop penalizing jobs for having access to it.
It's worth noting that Criterion, BA, and DRS all have fairly strict restrictions around raises and yet players manage to work around them without issue. This is easily something that can be adjusted so that availability is a function of the difficulty setting of the fight.
Limiting/changing how raising works in niche side content is fine for variety and to set apart that content, but I wouldn't want it changed in general raiding tbh.
Could we please not? The last thing we need is to make tanks make healers even less needed. This is without mentioning PLD would become mandatory in prog.It would only make sense if Pallys get a rez. I would even love for them to push for Pallys to get a healing version kind of like Summoner and Scholar. You could call it a Templar or Valkyrie. I would love for the Paladin to get some rejuvinated spot light.
Let me know what you think!
Basically my #1 wish for PLD. If they had to disable it while invulnerable that'd be fine, too.It would only make sense if Pallys get a rez. I would even love for them to push for Pallys to get a healing version kind of like Summoner and Scholar. You could call it a Templar or Valkyrie. I would love for the Paladin to get some rejuvinated spot light.
Let me know what you think!
Extremely unlikely cause the devs get stressed when they have to balance around utility so everything has to be super samey in this game. But anything that adds to the Paladin fantasy is on my want list.
If this was a single player game, sure go wild add whatever you want. In some iterations on Paladin, sure a raise makes sense from a job fantasy perspective.
The reality is adding a raise to Paladin is just stupid and catastrophic for both general play and longevity. Paladin already gets punish twice compared to the other tanks. One ranged tax on it magic spells, personally bullshit excuse for Paladin doing less most of the expansion given hitbox sizes. And secondly, utility, they say they don't balance around utility but again Paladin keeps getting screwed in the DPS department because it has PoA which is extra, and Cover which gathers dust since it's fall from grace.
So with all that in mind, and looking at how poorly casters are balanced, people actually want to cripple a job that historically gets screwed over in having competitive DPS output, by adding another button that is going to gather dust, then you are all going to cry Paladin has too many actions again, but you all asked for an action that would be used as a last resort?
Last edited by aodhan_ofinnegain; 05-04-2024 at 05:47 PM.
It already has an extra raid mitigation as gundamn wings, any extra would require it to deal less dmg... firmly against it.
I wouldn't mind them adding a Pheonix Down as a craftable item tho... it's really annoying that Rez is only on healers and 2 casters.
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