My unrealistic expectation is that Summoner's Physick will be adjusted to scale with Intelligence.
My unrealistic expectation is that Summoner's Physick will be adjusted to scale with Intelligence.
Astrologian has been reverted to stormblood design, with revised, but similar card buffs.
Dragoon rotation has been refined and flows smoothly, making the job feel less rigid and more fun to play at max level. Further reduced/removed animation locks.
Machinist Rook/automaton gets a party buff that goes out when deployed.
All tanks get a Gnashing Fang/Continuation equivalent.
Healers get more damage buttons similar to Assize , and an aoe dot.
All jobs fit perfectly on 32 hotbar slots, and not a button more.
Tank stance no longer deactivates when using level sync, unless you sync to a level below that of which the ability is learned. Tank stance turns on automatically when entering a duty.
Please no more "Edge of Shadow is now arbitrarily called Edge of Darkness heheh"-type traits.
Changing a skill name upon reaching a certain level with a bump to potency and **** else is not really the highly anticipated upgrade you think it is, CS3.
PGY-3 Family Medicine resident.
Constantly learning.
Signature art by @simanokoB on Twitter. Thank you!
All I want is for the bishop auto turret to return to pve kit for MCH. Having nothing to spend battery on except the single target queen just feels weird when burning down groups of mobs. Just make it so it deploys on the enemy you have targeted and it acts the same way as any other MCH summon. Explodes at the end of its timer or you can detonate it early if you like. An alternative and less cool option is to just make the queen do aoe damage I guess
I'd care about this more if Scattergun increased battery gauge. As it is, I barely ever have the gauge to summon the queen during trash pulls in the first place.
Honestly, I think they just wanted to make sure there was a name change with the animation change. More damaging/healing effects having bigger and brighter animations. But there's no end to that and eventually we'll all be blinded by all the insane abilities going on. I'd kind of rather them just upgrade the baseline animation to something they like and stop changing it as you level up. There's also the "your base attacks get +20 potency each" which is another lackluster upgrade.
MCH battery is a misery in terms of design and flavor. It's clear that the gauge as you say isn't even designed to handle any kind of AoE.
If it was up to me I'd make battery generate on hypercharge GCDs by 5 or something. It makes more sense I feel that spending heat generates battery. Flamethrower could also do it and it would give the skill finally a purpose in life.
Second issue is that queen is a fire and forget tool that has no interaction whatsoever and you just watch it do its thing (or don't, which feels even worse). They need to make it interactive a little more by giving us some abilities to use during its lifespan, or at least link some of our skills to it. They could also give us a (decent) window where we have to actually press the pile bunker action before it shuts down or something.
Giving us more options to build battery during AOE as well as adding the aoe turret seems like a perfect opportunity to enhance MCHs pretty mundane AOE kit atm.MCH battery is a misery in terms of design and flavor. It's clear that the gauge as you say isn't even designed to handle any kind of AoE.
If it was up to me I'd make battery generate on hypercharge GCDs by 5 or something. It makes more sense I feel that spending heat generates battery. Flamethrower could also do it and it would give the skill finally a purpose in life.
Second issue is that queen is a fire and forget tool that has no interaction whatsoever and you just watch it do its thing (or don't, which feels even worse). They need to make it interactive a little more by giving us some abilities to use during its lifespan, or at least link some of our skills to it. They could also give us a (decent) window where we have to actually press the pile bunker action before it shuts down or something.
I agree something needs to be done about flamethrower, either upgrade it to some kind of lightning ability (maybe some version of Flash from FFVI?) that generates battery or make flash a new ability that shares recast with air anchor , or at the very least make flamethrower interact with bioblaster. I didn't care for the clunkiness of generating heat with flamethrower in stormblood and would rather avoid that.
Also would be nice if auto crossbow refreshed gauss round and ricochet charges like heat blast. I guess while I'm at it some trait and animation upgrades for gauss round and ricochet are long overdue. A new coat of paint to bring them more in line with recent designs to abilities would be nice.
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