My most unrealistic expectation? That anything about the combat is going to change from EW to DT.
My most unrealistic expectation? That anything about the combat is going to change from EW to DT.



Abyssal drain moved to gcd spell. Cost 3000 mp like all the others
Quietus generates mp per enemy hit
Possibly shadowbringer moved to gcd.
Scourge back to break up the 123 with sufficient potency to not be used in burst but to be a gain in the downtime.
Power slash even if just as an animation.
HD blood weapon glyph.
Could put healing effect on blood weapon as with XI and older games
Delirium extends blood weapon and blood price duration.
Blood price is back
Onslaught, upheaval back on the gauge.
Inner release does not grant 3 stacks fell cleave, and instead every button pressed under it is critical direct hit
Overpower is changed to be a cone
Shake it off over time is lost and SE gaslight everyone about it ever existing
Primal rend is removed.
Inner chaos reduces infuriate's cooldown by 8s instead of 5
Nascent flash heals based on damage dealt.
Bloodbath + bloodshower returned.
Rampart removed.
Bloodwhetting does not heal, but since scholar got thrill of battle it can keep a baby shield.
Thrill of battle and bloodwhetting cooldowns swapped.
Bard procs are back. Why did we get so many fixes for overcapping and also the possibility of overcapping removed?
Dots last 24 seconds, it's silly that you just hit iron jaws once every ~45s after the opener
For summoner I am torn between wanting the most transparent and predictable palette swaps (allowing shiva/leviathan/ramuh) because it'd be hilarious and wanting them to revert it to shb and develop from there.
Summon seraph is deleted. Seraph added to /egiglamour
Rouse returned, while active embrace adds shield as well. Rouse turns into the consolation button after being pressed - possibly rouse added at 42, consolation at 80.
2.1 Bane returned, miasma returned.
Galvanise and catalyse are not separate statuses.
Deployment tactics now works on protraction, fey union, brink of death, reassemble, nature's minne, berserk, possibly inner release although having it be a damage gain for the party to not do the 70 job quest would be funny, 30% mits, tbn, chain stratagem, damage down and boss debuff vomit.
More weird spells. What is the point in being limited if there's no experimental off the wall capabilities?
If this is due to not wanting to devalue unbound blue/blue justice etc, just add another caveat that you can't have slotted any spell past #124 or wherever the line is.
Tnt fishing. For the cost of 5 stacks of angler's arts you can make the fishing hole explode. This has no effect, but will make me feel better.
I think the 2min meta purge is way too utopic to even dream of (especially when the reddit rumors of the datamined action code from the benchmark hint they might be doubling down on that).
But I think an unlikely dream would be for the 'not 2 minute meta' phases be more engaging for jobs like DNC and NIN.
Another dream is that they announce Blue Mage (while still being a limited job) plans to have more 'consistent' activities at their endgame. For example, access to deep dungeons, to pvp (no reason not to since every job is completely distinct there) or the possibility of working on the blue mage log alone. Currently what kills the job is that you need a group to do mos of its activities, and being such a divisive job, good luck setting up a party.



M-My unrealistic e-expectation you asked... S-see what I want, okey hear me out...
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Given how much players have complained about the 'two minute meta', I expect we'll see a gradual shift away from raid buffs with more jobs that focus on selfish DPS. I think both VPR and DRG post-rework will end up being selfish DPS jobs next expansion. The unfortunate jobs that are still stuck with providing raid buff windows for historical reasons will probably also see a shift in their relative DPS contributions so that those buff contributions become progressively more vestigial.
When raid buff windows are eventually completely watered down, then players will wonder who asked for this simplification into a 'freestyle meta'.



- They let go of their obsession with perfect balance and let jobs have their own identity and difficulty (including the split healers and splitting main tanks and off tanks), balancing everything around the bottom-ish jobs and rewarding the harder jobs with faster kill times and easier dps checks
- A complete rework of how items work in this game, moving anything that can be considered a token in the currency tab, removing all gear tokens from past expansion from the game and dropping coffers instead (and removing all non augmented gear while we're at it)
- A proper glamour system with no resitrictions and not having to store items once you've obtained them



* No loading screens between zones
* they introduce raytracing for the engine
* The jobs become real classes
Cheers



SMN… Levi-Shiva-Ramuh with matching Carbuncle glam colors (Aquamarine, Sapphire and Amethyst). We pretty much know we’re already getting another Demi, so I’d like some change to the rotation between Phoenix and (insert spoiler here). Even if it’s only “cosmetic,” I’m fine with that as long as I get the rest of the primals! Another “filler” spell besides Ruin would be nice too.
AST… no clue what direction they will take with the job rework. But I’m hoping it will lean harder into the job identity, and they don’t turn it into starry WHM. Let the cards have all their individual meanings and perks again; they don’t have to be exactly as they were before, but make them unique and true to their lore.
I’d also echo the poster above who mentioned a basic dps rotation (ie: more than 3 actions) similar to tanks for healers in general. Something like that could work really well for AST and lead the way for similar changes across the healers. But please do it in a way that reduces button bloat! I’d like to see something like a GNB style skill organization for healers, and AST could benefit from that by having certain skills (buttons) change depending on what sect or card buff they’re under. Still kinda miss Nocturnal Sect too…
But in general, hoping for less button bloat. There are some combos that never change and are always performed in the same order: reduce them to a single button that changes to the next skill, similar to how they’re done in pvp. We’re going to level 100, and anyone playing on a controller only really has a good 32 spots on their hot bars, with an additional 16 that are problematic to get to. We need to start making some room for new skills and/or more complex changeable combos, and condensing down the more basic ones just makes sense at this point.


That they will bring back Cleric Stance (ARR/HW version).

Making Monk good again. EW Monk is straight cheeks.
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