MP is just a UI decoration. Even for jobs that do use it, MP management is automated. There's no real reason it should still exist. I think the only reason it hasn't gone the way of TP is because it's tradition to Final Fantasy as a series.
MP is just a UI decoration. Even for jobs that do use it, MP management is automated. There's no real reason it should still exist. I think the only reason it hasn't gone the way of TP is because it's tradition to Final Fantasy as a series.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
I mean it's functional to BLM/Drk's kit, without MP you'd have to have creative workarounds or another annoying gauge.
It's also good at Limiting Red mage rezzes.
I feel like from a healers perspective yeah it's become less important to healer jobs in general. But I do think MP can have some creative uses if they actually did more with it as a resource management gauge, A example like Clemency being ogcd but costing MP limiting spamming it with the result of damage loss (because you have attacks tied to MP) but also making it more "up to date" with tank kits would be interesting. (Obviously tone down general healing on like magic attacks, tank healing needs to be lowered esp warrior).
Healers could even have strong support actions tied to MP as a OGCD if they wanted to make healers a little more interesting, obviously they would need to warrant that with making fights more focused around healers actually having to consistently heal more often instead of just pressing 1 of your 10 ogcd's.
I'm really not in favour of removing MP as it is, honestly i think it's more of a hassle then it's worth, but it does need a lot of work. I think theirs actual reasons why it's stayed around and I rather they actually do something more with it then remove it, as removing it seems to generally be the SE solution to most things.
MP could effortlessly just be a gauge resource rather than MP as a system, because MP for those jobs isn't really about situational choices. The way you gain and spend MP is generally consistent regardless of the fight you're in, because there's not really any choice to make it with.
Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.
I don't really think we need another tacky gauge for certain jobs. Instead you can just make MP more useful and interesting on jobs which was my suggestion anyway.MP could effortlessly just be a gauge resource rather than MP as a system, because MP for those jobs isn't really about situational choices. The way you gain and spend MP is generally consistent regardless of the fight you're in, because there's not really any choice to make it with.
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