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  1. #51
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Gemina View Post
    This word for word, describes EX encounters.
    It really isn’t, EX tips too heavily towards being savage light in the modern day

    The closest thing we have to that sort of description would be ozma

    Something harder than the Diablo armament but easier than your general extreme (also I’m not saying this because I’m bad at the game, I’m a savage raider I just don’t think EX is the right description)
    (2)

  2. #52
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    Procs visible as auras on our character so that we don't have to look at the bar all the time. Let me look at my character more.

    As someone mentioned putting certain things on the UI overlay, like MNK stances would be a nice QoL benefit, though I'd love to see them reflected in the 3d world as well.

    I kind of get tired looking at the little buff and debuff icons. Doom should be highly visible on anyone who has it. If I'm an BRD, MCH or NIN with a sufficient gauge why not show my character as powered up somehow.

    Also, I'd love all the split overlays to be merged like BLM is. I don't know why some of them are split and some are merged.

    Also, until the netcode is fixed, please get rid of the NIN bunny or make it do something. The number of times I've done the button presses, but not to the satisfaction of the networking gods... grrr

    And, no, I don't expect any of that to be fixed/changed.
    (4)

  3. #53
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It really isn’t, EX tips too heavily towards being savage light in the modern day

    The closest thing we have to that sort of description would be ozma

    Something harder than the Diablo armament but easier than your general extreme (also I’m not saying this because I’m bad at the game, I’m a savage raider I just don’t think EX is the right description)
    Not all EX are created equal. I can agree that mechanics such as enums/partner stacks, multiple heal checks in a small time frame, tether trading, limit cut, and tight enrages might be a bit much for the entry level into more difficult content. There are several encounters off the top of my head that I feel qualify though. Ravana, Sophia, Susano, and Hydaelyn aren't too demanding, but still punishing if you screw up the mechs. Players should have to coordinate and learn basic set ups such as clock spots, light party stacks, and role splits in these encounters, and EX is where it starts.
    (1)

  4. #54
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    The fact that so many people are incapable of imagining a hypothetical content whose difficulty is (ON AVERAGE) higher than normal but lower than extreme is downright mind boggling.
    (11)

  5. #55
    Player
    keichirou's Avatar
    Join Date
    Aug 2018
    Posts
    195
    Character
    Harunah Fae
    World
    Lamia
    Main Class
    Archer Lv 50
    wish it was something like "ohhh we changing combat , to a more action oriented instead of tab targeting" kinda like New genesis or even GW2

    hey i can dream....
    (0)
    why is WoW living rent free inside your heads?

  6. #56
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Zeastria View Post
    [Mid-core difficulty]: Especially when it comes to raiding!
    A way for casual players to dip into a bit higher difficuiltiy content
    w/o it beeing too demanding in both time and effort.
    More focus on fun/creative mech!
    This is exactly what extremes do. The gap between normal content and extremes leaves almost no room for a new tier.

    Quote Originally Posted by SargeTheSeagull View Post
    The fact that so many people are incapable of imagining a hypothetical content whose difficulty is (ON AVERAGE) higher than normal but lower than extreme is downright mind boggling.
    It's not that we can't imagine it, it's that it will be incredibly niche. Where are these players who want more difficulty than normal but can't handle extreme content?
    (3)
    Last edited by HappyHubris; 04-29-2024 at 02:56 PM.

  7. #57
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    -Healers get something to do beyond spamming their 1 keys.
    -Less incoming damage that can be dodged. The dance should mitigate damage, not eliminate it.
    -Change dances from a memorized sequence to modules that occur with randomness. E.g., if X then Y, not A happens then B, C, and D...
    -Severe pruning of skills until every class comfortably fits their rotation in 20-25 buttons. Make timing matter more and bar stuffing matter less.
    -Kill and bury the 2 minute meta.
    -Eliminate tank sustain in instances.
    -Eliminate Bard DOTs in favor of maintaining a self buff or two.
    (1)

  8. #58
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,692
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HappyHubris View Post
    This is exactly what extremes do. The gap between normal content and extremes leaves almost no room for a new tier.


    It's not that we can't imagine it, it's that it will be incredibly niche. Where are these players who want more difficulty than normal but can't handle extreme content?
    There is 100% room for a tier that sits in the middle

    Let’s imagine something that looks like T1 (binding coils turn 1)

    A mini boss with mechanics, some interesting trash, then a boss

    The mini boss could be something that acts like about the difficulty of a current top end normal raid (something like E8) with damage scaled up a bit to encourage mitigation, you could also add things like shield cheeses and cleanses or interrupts

    The trash could look like criterion’s trash with a bit more leeway

    The final boss could look something like ozma or the Diablo armament but with an enrage and mechanics that do more damage


    So the collective teaches what you need to know about not falling asleep but mistakes of one person don’t spiral as hard as your average extreme, then you can reward gear stronger than casual but weaker than savage
    (1)

  9. #59
    Player
    Sacae's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    183
    Character
    Holo Wisewolf
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    The fact that so many people are incapable of imagining a hypothetical content whose difficulty is (ON AVERAGE) higher than normal but lower than extreme is downright mind boggling.
    At Stormblood launch, a lot of people were calling Shinryu a "baby extreme." It had dps checks that weren't too bad, but kept you on your toes. There was a "soft" enrage. One-shot mechanics. Mechanics where you had to interact with the environment, which changed throughout the fight.

    This is the kind of difficulty we should have as a baseline for midcore content. Shinryu/Nidhogg/Ozma/TGC at launch. And then go up incrementally from there.
    (10)

  10. #60
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    Quote Originally Posted by SargeTheSeagull View Post
    The fact that so many people are incapable of imagining a hypothetical content whose difficulty is (ON AVERAGE) higher than normal but lower than extreme is downright mind boggling.
    Is Extreme not midcore already? How many levels can there be.
    (1)

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