
Originally Posted by
Merrigan
Thank you for this. Most of the people on the forums, or so it seems to me, are players who have been here a long time. I'm one of them. And as old players, we tend to forget what a dungeon represents for newcomers, and all those who in general are not regular players at all. There are those who have simply forgotten; those whose memory is a little selective (“bof, in one go I understood X dungeon” < a player who isn't necessarily lying... but forgets to mention that he had played three other mmorpg before)... and those who refuse to admit that their pace of play is the primary factor in the ease they blame on lambda content.
mmorpg players have always been more or less bulimic, but lately this has been taken to a rather remarkable extreme. Players who gobble up narrative content in a few days because they've taken days off for the release... Then complain that there's nothing left to do (?!). People who play almost daily, then complain that they find the lambda content easy (obviously, this is your umpteenth time in this dungeon! It would be surprising if you didn't find it easy, really). Even games like Darksouls and Sekiro are considered easy by some players, for the record.
So no, please don't touch normal content, at least when it comes to dungeons which are necessary for the narrative. That being said, we could imagine a system where the facultative instances, those who aren't necessary to progress in the story, would be more complicated. There are no barriers for those, since they don't block the player who just want to enjoy the story.