lmao of course it had to be a "fanboy response" right? Please look through my load of posts dating back to the days these forums first opened up. Then please tell me at least one post where I stated the game was perfect.
The only thing that will hinder some jobs in the future will be how SE designs the encounter itself. Tank also already gets priority over everyone yet even when a DD gets blasted the encounter still runs smoothly. A DD only dies in battle because of their own constant mistakes.
The "don't stand here" formula is mostly used in other MMOs anyway. The simple fact that you might have to kite something already makes FF mmos more tactical.
spam spam spam move spam spam spam...
That's the formula so many of those fast paced games run on.
I'm far from "ripping my hair out" I just don't agree with most of what you wrote. Disagreement either marks you as a troll or fanboy/whiteknight though, excuse me for forgetting that.
I would love to know how many of your DD buddies stay planted in front of the mob and for how long? Do they only use one combo that doesn't even need to be used? All I do is tank, as it's my favorite role, and have yet to see DD just standing right next to me.
The game is supposed to be about adventure and friends so PARTY > SOLO is the design. Unlike FFXI you can solo pretty damn well and make good progress every few hours you have. The change to leves and how they accumulate up to 99 have done me a great justice when soloing a class up to 50.
You also fail to realize just how there are millions that want to solo there are also millions that want to party and actually embrace their community. There are already a ton of games for those soloing millions so why do the other base need to be constantly giving the shaft?
Huh? What exactly is so hard about it? The only, I guess, radical change from class -> job is a ARC/BRD.
The system is already simple and if someone has such a hard time getting it then maybe it's not the creator that's stupid?
I'm just going to state that PLD is underpowered in its style of tanking a lot more than it is WAR is overpowered in general. They each have their own way of tanking and PLD falls short at it's way right now.
I'm not up for the PLD vs WAR debate. There are already threads for this, which is why I skipped the previous statement.
"How AF was done in FFXI was in fact better..."
Really? so my opinion and anyone that agrees with FFXIV ways are better, are shot down by your "facts"?
Your opinion = Facts?
My opinion = Fanboy responses?
Are you serious with this line? ROFL I'm sorry guy but where have you been since WoW released? Its the "casuals" that get the shaft these days? Pfft yea right...
I will state again, You will be getting a content finder in 2.0. You can love the hell out of such a feature that saves so much of your precious seconds.
Umm ok and WoW has the biggest playerbase filled with more elitiest shells(well guilds) than any MMO...So did the elitism magically help their subs? It's not something you can change unless you decide to join a casual shell or create your own casual shell. Why would a casual player join a hardcore shell in the first place?
It is in fact "If you don't like it don't join". Why would someone that hates hockey go put on some skates and tryout for the team? Get in where you fit in is the only logical answer. SE or any MMO developer can't help you. If you are just anti-social the umm... Ask yourself why play a MMO or again just use the content finder.
We won't get a need and greed style system until 2.0. The current server structure just won't allow it.
Server Structure
It's all I need to list as most of my issues will never be solved until we get the 2.0 client.
I just don't agree with most of your criticisms on the game. Not every game is for everybody. You are a fan that comes off as your views are facts and you know best. I'm a "fanboy" that feels the game isn't as terrible as you make it seem to be. The game will never be able to attract and keep everybody.
Good PvP and being PvP based are two different things. Also I would hope MMos could rake in more even when combined...
FFXI is from the old generation where MMO genre was still a niche and FFXIV was a game released in its alpha stage.
lol again with your "facts". The players that don't leave regardless is its Hardcore playerbase. They can be PvE lovers, PvP lovers, Lovers of the community, and the list goes on. By this hardcore has nothing to do with time or skill. It's just people that love the game for what it is and the future potential it holds. As that potential seems to lessen with expansions and content that is when such a base starts to dwindle. Most of FFXI playerbase was hardcore in this way, which is why it was so stabilized. Again having a solid playerbase is what any smart developer should be aiming for. trying to be the next WoW or something like a WoW won't help you. History is showing that with every WoW clone released.
lol you keep trying to "son" me like as if you even have a clue about what is is I know. Of course some balancing is needed but the game won't be focused on PvP so it's safe to assume abilties won't be nerfed and buffed according to a PvP match.
No WoW doesn't have HUGE PVE content since it will be outdated and useless like 2 months later and never done by anybody. Things are rarely done for "fun" in WoW just to get the next shiny.
Also, Do you remember how long it took for something like Abyssea to come out? FFXI was always praised for how the gear and content was not outshined a few months later but lasted years. Abyssea was a last effort to keep the old man pumping for some more years.
Again are you serious? so stubborn? Yoshi-P and his team has already added and planned on implementing features based on the communities feedback. You may can hate on SE as a company and be justfied, but Yoshi-P and team have been doing very well with FFXIV and actually listening.
Perhaps you need to stop thinking everything you keep rambling about are things not thought of. I'm very empathetic and try to understand any and all sides before I post. I simply don't agree with you. You have this fear that SE needs to be even more drastic and redo even more systems just gain a "HUGE" playerbase.
News Flash: Yoshi-P has already stated they only have ONE shot at doing this and can't afford to just keep redoing things.
Majority huh? That majority must have been around 300k as FFXI only reached about 800k and dropped down over time to about 500k. I guess that's majority though. FFXI was an old generation style MMO and yes WoW was born and created this new generation with it. Bringing the MMO genre out of a niche population. Tell me something I don't know please...
LMAO omg dude you are truly hilarious. I don't know if it's the lack of sleep or what but come on... A "Mature" person would have replied like Majidah? I'm not trying to offend the poster but when did one liners show a sign of having more maturity? Even when Majidah responded with more you still attacked at it with unneeded words.
I broke your long OP down into sections and replied to them. I never once trolled you but I guess that made me a fanboy instead right?
Glad to know that you love arguing with my "immature" posts that sectioned your statements down just because it was long and is in fact THE OP of the thread(which I thought you would want an actual response to and not some one liner). Next time I'll just give a one liner and lets see If I'm a troll or a fanboy next time around, ok? Maybe add some overused Internet meme to it.
However, you are saying I can have my opinion but just because my opinion doesn't agree with your criticisms I'm a fanboy. FFXIV will improve with constructive criticism and everybody agreeing with everything won't improve anything either.
Again, Every game is meant to be played by everybody. If you think that is childish or irrational you need to grow up some more yourself. Also, having a "large" player base means nothing when they start leaving once the honeymoon phase is over.
If Yoshi-P's aim is to grab hold of everything with both arms he will have a lot of people fall through after the first month or two. A solid playerbase is what they need to be aiming for. It's how WoW became so successful. The game didn't start out the way we see it today. It grab hold of a solid playerbase and built on it.



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