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  1. #1
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,744
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    Noah Orih
    World
    Faerie
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    Sage Lv 90
    Quote Originally Posted by GoatOfWar View Post
    Why is it weird? It's what would happen.
    If a healer is going to do more dps than a tank if optimised (as proposed by the other poster) Then the name of the game for tanks is minimising the need for a healer.
    That is unfortunately going to be the only deciding factor as to why you pick a tank.
    Either way, you already know my stance. If this were to ever happen, be happy. But i'll *REFUSE* to tank for you.
    Like how currently, the name of the game for healers is minimizing the need for a tank? If anything, what you're saying is the reverse situation. We already see how tanks minimizing the need for a healer has led to things like WAR/DPS/DPS/DPS tomestone farming. That's because healer DPS is too low, not because it's too high. The point is to try and remove the weakest link in the party because tanks have been given disproportionally high amounts of sustain for the level of damage we receive. If anything, making healers stronger would erase that problem, not exacerbate it because there would no longer be a desire to remove the weakest link from the party, and healers can't replace a tank when it comes to mass pulling and tank mechanics.

    I already *REFUSE* to heal for you because healer design sucks.
    (5)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  2. #2
    Player
    GoatOfWar's Avatar
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    Jul 2022
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    Pepper Oni
    World
    Twintania
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    Samurai Lv 100
    Quote Originally Posted by ty_taurus View Post
    Like how currently, the name of the game for healers is minimizing the need for a tank? If anything, what you're saying is the reverse situation. We already see how tanks minimizing the need for a healer has led to things like WAR/DPS/DPS/DPS tomestone farming. That's because healer DPS is too low, not because it's too high. The point is to try and remove the weakest link in the party because tanks have been given disproportionally high amounts of sustain for the level of damage we receive. If anything, making healers stronger would erase that problem, not exacerbate it because there would no longer be a desire to remove the weakest link from the party, and healers can't replace a tank when it comes to mass pulling and tank mechanics.

    I already *REFUSE* to heal for you because healer design sucks.
    Why on earth would you ever pick Drk or Gnb over War/Pld when War and Pld can help optimise the healer dps, and in turn provide a higher group damage ceiling than the other 2?
    It just doesn't work. It will leave *no* design space for tanks.
    (1)

  3. #3
    Player
    OgruMogru's Avatar
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    Jun 2017
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    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Why on earth would you ever pick Drk or Gnb over War/Pld when War and Pld can help optimise the healer dps, and in turn provide a higher group damage ceiling than the other 2?
    It just doesn't work. It will leave *no* design space for tanks.
    As things stand right now, why would anyone bother taking a healer into any content when sustain from tanks is enough to enable no healer compositions and therefore more dps in all content the game has to offer?
    (6)

  4. #4
    Player
    GoatOfWar's Avatar
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    Pepper Oni
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    Twintania
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    Samurai Lv 100
    Quote Originally Posted by OgruMogru View Post
    As things stand right now, why would anyone bother taking a healer into any content when sustain from tanks is enough to enable no healer compositions and therefore more dps in all content the game has to offer?
    That's a separate issue that i've been bitching about for a year now.
    Check my post history if you want to, i've been complaining about tank sustain for a long time.
    (0)

  5. #5
    Player
    Supersnow845's Avatar
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    Aug 2021
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    Gridania
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    7,212
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Why on earth would you ever pick Drk or Gnb over War/Pld when War and Pld can help optimise the healer dps, and in turn provide a higher group damage ceiling than the other 2?
    It just doesn't work. It will leave *no* design space for tanks.
    Because as we’ve said before and what you’ve agreed on when it’s discussed on the tank forums, ALL of the tanks are too powerful, if healer DPS is buffed we still don’t need tanks to do our jobs for us to attain our DPS potential in good groups

    The idea that healers can only attain their optimised DPS potential if you bring two tanks that do the healers job for them is completely ignorant of just how powerful the healers actually in on the healing front of the game ever actually allowed them to use more than 1/10th of their kit
    (1)

  6. #6
    Player
    GoatOfWar's Avatar
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    Pepper Oni
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    Twintania
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    Samurai Lv 100
    I'm just going to leave it here, too many people are responding to me and i can't keep up with it.
    And it doesn't look like either side will budge.
    As a final statement, i agree that tanks need their sustain and survivability nerfed. As a former healer main, i also wish healers had more dps buttons and a bit more to heal.
    But i just don't think healers should have higher damage ceilings. Because this will further cripple the narrow design space in the tank roster.
    (1)

  7. #7
    Player
    ty_taurus's Avatar
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    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by GoatOfWar View Post
    Why on earth would you ever pick Drk or Gnb over War/Pld when War and Pld can help optimise the healer dps, and in turn provide a higher group damage ceiling than the other 2?
    It just doesn't work. It will leave *no* design space for tanks.
    Okay, I think I understand what you're trying to say now. I don't think you did a good job of explaining this if true, but you're trying to say that non-healers that can heal would allow the healers to spend slightly less GCDs on healing and thus squeeze out more DPS? Assuming that would be a concern in the first place, it wouldn't be specifically a tank thing, so I'm not sure why you were trying to make it about tanks. There are DPS jobs with healing resources as well. Why would that be an issue for tank design space and not physical ranged? Or caster?

    But there are a number of reasons why that wouldn't be true even with everything else we currently have staying relatively the same, more than I care to list. But the one I'd say is the most telling would be that the amount of GCDs you'd conserve for DPS is not going to lead to a particularly high amount of increased damage. The damage Scholar and Astrologian gain from raid buffs is likely far more valuable than a few extra personal DPS spells throughout a fight.

    But in case you missed the literal 5 years of arguments going around, the people who are talking about healer damage balance here are also the ones saying that healers shouldn't have faceroll 111111 DPS combos. I'm not sure why you were completely disregarding that massive point because it's quite integral to the conversation. Because expanding each healer's DPS arsenal will consequently take potency out of their spammable attack spell to be redirected into new attacks with limited uses. In case you missed the last several pages, I specifically have been talking about how constantly increasing the potency of our basic attack spell is hurting the healer experience and adding way more pressure than is necessary for healers to maintain DPS uptime. If we slashed the potency of those attacks and put that potency into other parts of the kit, that also circumvents your worry because gaining a few extra Glares and Broils would mean far less anyway. Moreover, wouldn't you just balance the outgoing damage of jobs without healing support to be at least a little higher than the jobs that do have it? Something we already see to some degree?

    Also, what you're essentially talking about is synergy, and a relatively mild form of it at that. FFXIV has had far more egregious forms of synergy, and yet despite that, not only was every job viable back then, but had decent play rates. If Monks were clearing Savage during Stormblood and getting into PF groups with ease despite the Dragoon + Bard meta being a thing, then no, Dark Knight and Gunbreaker would have absolutely nothing to worry about.
    (3)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  8. #8
    Player
    Aravell's Avatar
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    Aug 2017
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    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    Okay, I think I understand what you're trying to say now. I don't think you did a good job of explaining this if true, but you're trying to say that non-healers that can heal would allow the healers to spend slightly less GCDs on healing and thus squeeze out more DPS? Assuming that would be a concern in the first place, it wouldn't be specifically a tank thing, so I'm not sure why you were trying to make it about tanks. There are DPS jobs with healing resources as well. Why would that be an issue for tank design space and not physical ranged? Or caster?
    I'm pretty sure I also said that the fight design should try and force the healers to use their GCD heals. I don't think it's quite understood how much pressure you'd have to exert to force 2 healers to start dipping into GCD heals, Nascent Flash/Shake it Off and Intervention/Divine Veil would do barely anything to alleviate that kind of theoretical pressure. Not to mention, if one of said healing pressure happens to come in the form of a massive ticking bleed, Dark Missionary and Heart of Light would be way more valuable than straight shields like WAR/PLD has.
    (2)