Like how currently, the name of the game for healers is minimizing the need for a tank? If anything, what you're saying is the reverse situation. We already see how tanks minimizing the need for a healer has led to things like WAR/DPS/DPS/DPS tomestone farming. That's because healer DPS is too low, not because it's too high. The point is to try and remove the weakest link in the party because tanks have been given disproportionally high amounts of sustain for the level of damage we receive. If anything, making healers stronger would erase that problem, not exacerbate it because there would no longer be a desire to remove the weakest link from the party, and healers can't replace a tank when it comes to mass pulling and tank mechanics.
I already *REFUSE* to heal for you because healer design sucks.



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