If you're going to start making healer dps more important or equally as important as your tank damage, then you're restricting your viable tank choices to whichever can reduce and heal damage the most.
Gnb and Drk wouldn't be viable if you had to think of your healer damage in your choice of tanks. You'd default into PLD and War unless they all became identical. It would leave even less design space.
Because then, the goal becomes minimising the need for a healer for maximum gains. And the incoming damage is already low. But it doesn't end there, i'd reckon a lot of people (Myself included) would no longer feel motivated to play tank. Think about it, why play something with an engaging dps rotation when you'll be outdone by someone mashing 1111111111111111111111111111111 with their forehead from range.
I line everthing up for a burst window and make sure no cooldowns and resources go wasted, they roll their forehead over their 1 button.
At that point i'll just switch over to a dps job, because i think that's kind of insulting to my efforts.
I'd quit tanking the same day they'd push this into the game.
Frankly, i think healer dps is already too close to tank dps.



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