I would say that healer DPS should be relatively the same as Tank DPS at full uptime. The order of highest personal DPS output might then look like:
GNB/SGE > DRK/WHM > WAR/PLD > SCH > AST
SCH and AST being a little lower due to having raid buffs.
In group content, however, the combination of mechanics and the healing kit should generally be designed such that the average player will lose, say 20%-30% of their uptime to GCD healing, resulting in healers having lower DPS due to their need to heal, which is a good thing. But the other advantage to this is it makes solo content a bit faster and smoother for healers. Healers could also have a little higher DPS than tanks like you say, which used to be true in fact. What I describe was more accurately what we saw in the earlier days. And that’s something I believe benefits everyone in the ongoing healer arguments. Even if you’re someone against healers getting more DPS, being able to clear solo fights more quickly and being expected to heal more frequently are two things I would think coincides with your goals.



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