Quote Originally Posted by Aravell View Post
Fully optimised healer dps should be higher than tanks, imo. Then they should design fights around trying to prevent healers from reaching that theoretical maximum dps. That way, healers will still be slightly behind tanks in most cases, but they can equal or surpass tanks in a fully optimised scenario.

Of course, there should be differences, AST should be equal or lower than the lowest tank because they bring party buffs while WHM and SGE should be higher than the highest tank because they don't bring buffs.
I would say that healer DPS should be relatively the same as Tank DPS at full uptime. The order of highest personal DPS output might then look like:

GNB/SGE > DRK/WHM > WAR/PLD > SCH > AST

SCH and AST being a little lower due to having raid buffs.

In group content, however, the combination of mechanics and the healing kit should generally be designed such that the average player will lose, say 20%-30% of their uptime to GCD healing, resulting in healers having lower DPS due to their need to heal, which is a good thing. But the other advantage to this is it makes solo content a bit faster and smoother for healers. Healers could also have a little higher DPS than tanks like you say, which used to be true in fact. What I describe was more accurately what we saw in the earlier days. And that’s something I believe benefits everyone in the ongoing healer arguments. Even if you’re someone against healers getting more DPS, being able to clear solo fights more quickly and being expected to heal more frequently are two things I would think coincides with your goals.