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  1. #3481
    Player
    kuroashi_sanji's Avatar
    Join Date
    May 2019
    Posts
    30
    Character
    Shiroe Lelouch
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    I took a long break after 6.1 and came back recently for old times' sake. I was doing some HW dungeons, and I noticed that the boss fights are much easier now, and the question is why?
    I mean, making the jobs braindead wasn't enough for yoshida? Did he really need to make the old dungeons easier? I still remember how much I loved the Hraesvelgr fight on day one of Sohr Khai. He simply destroyed the whole fight, why?

    Maybe I'm being too dramatic, but I think that players who are into XIV for the gameplay (like myself), have no reason to keep playing anymore, I mean, the job design is shit, the old content is shit now, the endgame isn't fun, except for p2s.
    IMO squareenix should pay more attention to the gameplay instead of improving the graphics, but I guess graphics sell more these days.
    (8)
    sorry for my bad english
    R.I.P DRG

  2. #3482
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by kuroashi_sanji View Post
    I took a long break after 6.1 and came back recently for old times' sake. I was doing some HW dungeons, and I noticed that the boss fights are much easier now, and the question is why?
    I mean, making the jobs braindead wasn't enough for yoshida? Did he really need to make the old dungeons easier? I still remember how much I loved the Hraesvelgr fight on day one of Sohr Khai. He simply destroyed the whole fight, why?

    Maybe I'm being too dramatic, but I think that players who are into XIV for the gameplay (like myself), have no reason to keep playing anymore, I mean, the job design is shit, the old content is shit now, the endgame isn't fun, except for p2s.
    IMO squareenix should pay more attention to the gameplay instead of improving the graphics, but I guess graphics sell more these days.
    It varies.

    In cases like Hraesvelgr, the nerfs are because they enabled Trusts for the dungeon and the bad Trust AI couldn't perform the old content.

    In other cases (Toto-Rak's final boss, Dzemael Darkhold, World of Darkness) nerfs happened simply because they have a low opinion of the playerbase.
    (8)
    he/him

  3. #3483
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    To be fair, a fighting game being simplified isn't as bad as simplifying an MMO.

    In a fighting game, you do still have the unpredictability of your opponents that comes with being a PvP game. As long as they don't remove the skill ceiling with niche stuff you can do to counter, it's totally fine to make the game more accessible.

    However, in an MMO, you fight a script, it never deviates, it's never unpredictable, it's always the same. In that scenario, if you make the way you play also always the same, you turn hard content into nothing but memorisation. The only challenge is how much information your brain can retain (which is also why 3rd party assist tools are on the rise, it alleviates cognitive load by having a machine tell you what to do).

    Honestly speaking, if the fights were entirely random and unpredictable, the current kits might not be as bad, but given that everything is on a script, sanding down job gameplay is unacceptable.
    KOF still comes out semi frequent but its so notrious for pretzle imputs its no where near as popular compared to sf and takken.
    (0)

  4. #3484
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by 4clubbedace View Post
    KOF still comes out semi frequent but its so notrious for pretzle imputs its no where near as popular compared to sf and takken.
    Which is such a shame really because I love KOF character designs a lot, but when the game asks me to do commands like this:



    It's just annoying. Quarter turn inputs are finicky enough and so easy to screw up, let alone that nonsense.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  5. #3485
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Honestly it would be really cool if this was the first expansion to not add another obligatory basic attack upgrade. I see complaints about healers greeding DPS too much, but constantly adding another 10-20 potency to the attack you spam across the entire fight only encourages that behavior as every cast of your attack spell holds more and more weight per GCD.
    (1)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  6. #3486
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    740
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    If that is the case, they are certainly gonna try to either then rebalance the attack potency or add in damage elsewhere. Where though would be an interesting question.
    (0)

  7. #3487
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Maltothoris View Post
    If that is the case, they are certainly gonna try to either then rebalance the attack potency or add in damage elsewhere. Where though would be an interesting question.
    Ideally, healers should have a few more attacks to spread that potency out into. But even going off of this anti-DPS action design they've been adamant about for the last couple of expansions, it would make a lot more sense to upgrade the DOT every expansion instead of the basic attack, and make that carry the bulk of the healer's DPS weight. That would actually take a lot of pressure off the healer to maintain very high DPS uptime. But then again, that would require the design team understand how healing actually works, and that really doesn't seem to be the case here.
    (5)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  8. #3488
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,994
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Maltothoris View Post
    If that is the case, they are certainly gonna try to either then rebalance the attack potency or add in damage elsewhere. Where though would be an interesting question.
    You're assuming they care enough about healers to think about these things.

    But if they did think about ways to maintain the general party dps output without upgrading the healer filler spam spell, they'd more than likely just buff tank damage output instead. That would be their solution to maintaining the general party dps output without upgrading our filler spam spell, because the dev team's current goal is to make sure inept healers have the least negative impact to the party possible.
    (6)

  9. #3489
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Why cant they design healers to have low entry points for the casual healers and have high ceiling to incentivize skilled players?
    (11)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

  10. #3490
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    You're assuming they care enough about healers to think about these things.

    But if they did think about ways to maintain the general party dps output without upgrading the healer filler spam spell, they'd more than likely just buff tank damage output instead. That would be their solution to maintaining the general party dps output without upgrading our filler spam spell, because the dev team's current goal is to make sure inept healers have the least negative impact to the party possible.
    It's also about solo DPS though too. If healers weren't getting stronger, then it would be taking them longer and longer to clear even ordinary overworld enemies since max HP has to also increase based on the increased outgoing potency from DPS and tank jobs, not just based on raw stat growth. The designers seem to understand this concern at least.
    (5)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

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