Results 1 to 10 of 4236

Hybrid View

  1. #1
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    741
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    If that is the case, they are certainly gonna try to either then rebalance the attack potency or add in damage elsewhere. Where though would be an interesting question.
    (0)

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Maltothoris View Post
    If that is the case, they are certainly gonna try to either then rebalance the attack potency or add in damage elsewhere. Where though would be an interesting question.
    Ideally, healers should have a few more attacks to spread that potency out into. But even going off of this anti-DPS action design they've been adamant about for the last couple of expansions, it would make a lot more sense to upgrade the DOT every expansion instead of the basic attack, and make that carry the bulk of the healer's DPS weight. That would actually take a lot of pressure off the healer to maintain very high DPS uptime. But then again, that would require the design team understand how healing actually works, and that really doesn't seem to be the case here.
    (5)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.