Quote Originally Posted by Visch View Post
Look, I'm sorry you couldn't get into a good LS with you 75PUP/37DNC but some people want a feeling of actual accomplishment when they play the game. In my experience, anyone who even used the term "cookie cutter" was just looking for an excuse why their gear wasn't as good as other people. Something needs to be done to the death system to create any kind of feeling of urgency when playing at all. And it's pretty much confirmed it's going to happen so I don't understand why you're arguing about it.

Being able to solo to max level and kill these "NMs" (I wouldn't even compare them to ones in XI) is seriously a joke. I'm all for a "faster paced game" than XI but honestly XIV as it stands now is just way too easy in general. This is just one little part to making the game better.
How can you feel accomplished for losing more time when you lost X amount of SP/EXP trying to kill this or that (h)NM?

Adding a Time Sink doesn't add anything to the "feeling of urgency". It just make you waste more time to get back a lost SP/EXP buffer.

I do agree the current NM (are they really?) aren't this challenging at all; however, instead of asking to add stupid time sinks, why not start asking for more challenging mobs? With a rage timer these fights would add the feeling of urgency you miss.