I am truly dumbfounded at seeing this thread still going. I'm sure it's been said and I'll say it again, harsher penalties does not equate to a more challenging and rewarding game, if anything it's quite the opposite. It breeds cookie cutter setups so as to avoid dying. It negates the possibility of people thinking outside the box and to try new ways of doing things.
We've seen it happen in FFXI, people who wouldn't even try a new way for fear of losing experience points. Why would anyone want this to happen again?
I said it in my earlier post and I'll say it again, right now weakness serves it's purpose, that is to prevent people from immediately attacking right after death. Anyone wanting anything beyond weakness is just a glutton for punishment and should pursue other venues to fulfill their needs for punishment. May I suggest BDSM?

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