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  1. #501
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Does anyone else remember something in the patch notes around WAY back in November saying something about being locked out of active mode after 2 deaths?

    What ever happened to that?
    (0)

  2. #502
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Malakhim View Post
    Does anyone else remember something in the patch notes around WAY back in November saying something about being locked out of active mode after 2 deaths?

    What ever happened to that?
    That's in the game. If you die twice in a row, you can't do anything.
    (0)

  3. #503
    Player

    Join Date
    Mar 2011
    Location
    Wisconsin
    Posts
    33
    I would like to suggest making you able to SET a return spot. Instead of the last destination. This with the 10-20 minute CD will be similar to other MMO's "Hearth" ability. Kind of like setting a home point.
    (1)

  4. #504
    Player

    Join Date
    Mar 2011
    Posts
    148
    Death penalty hmmm, what about if after respawn, we would have to play some, card game (that's just example) with death it self ;D (or other dark npc) ??

    And if lose then some status punishment's will occurre, if win then we back to normal status or even recive some buff ?

    Ofc it can't be easy to win, this would have to also contains some measure of luck, but It would give more excitement, and chance to recover
    (1)
    Last edited by Sweetheart; 03-31-2011 at 07:48 AM.

  5. #505
    Player

    Join Date
    Mar 2011
    Posts
    1
    There needs to be NO...NO equipment damage, period. But if it just must be there, it either needs to be if you die OR just over a period of time during battle. Not both. That would be more trouble than it's worth. You can get TOO technical and this IS getting too technical. The game is called Final FANTASY for a reason. It's supposed to be fantasy. Not reality. There's no fun in having to constantly stop what you are doing and find someone to fix your equipment for you. Yea I know, I know this isn't Final Fantasy XI . But, it should be. I'm just sayin'.
    (0)

  6. #506
    Player
    AriNahoki's Avatar
    Join Date
    Mar 2011
    Posts
    13
    Character
    Ari Nahoki
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by PLW1973 View Post
    There needs to be NO...NO equipment damage, period. But if it just must be there, it either needs to be if you die OR just over a period of time during battle. Not both. That would be more trouble than it's worth. You can get TOO technical and this IS getting too technical. The game is called Final FANTASY for a reason. It's supposed to be fantasy. Not reality. There's no fun in having to constantly stop what you are doing and find someone to fix your equipment for you. Yea I know, I know this isn't Final Fantasy XI . But, it should be. I'm just sayin'.
    Equipment doesn't wear that fast. Check to make sure you're the right rank and level for the gear your using. I've never had to stop what I was doing and have my equipment fixed. Back when weapons decayed a lot faster, I would continue sping with a broke weapon and then put it up in the mender's ward overnight.
    (0)
    Taru for life

  7. #507
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by PLW1973 View Post
    There needs to be NO...NO equipment damage, period. But if it just must be there, it either needs to be if you die OR just over a period of time during battle. Not both. That would be more trouble than it's worth. You can get TOO technical and this IS getting too technical. The game is called Final FANTASY for a reason. It's supposed to be fantasy. Not reality. There's no fun in having to constantly stop what you are doing and find someone to fix your equipment for you. Yea I know, I know this isn't Final Fantasy XI . But, it should be. I'm just sayin'.
    Jeeze people get so attatched to their gear.
    (0)

  8. #508
    Player
    Rane's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    I really like Yoshida's idea. It seems to solve a lot of problems.

    XI's penalties were too severe, to the point where I didn't want to take risks a lot of the time, which made the game less fun to me. Tension is great, but severe death penalties aren't. Not to me, at least.
    (0)

  9. #509
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rane View Post
    I really like Yoshida's idea. It seems to solve a lot of problems.

    XI's penalties were too severe, to the point where I didn't want to take risks a lot of the time, which made the game less fun to me. Tension is great, but severe death penalties aren't. Not to me, at least.

    Yeah, exactly. Which is why people are suggesting a more lenient death penalty.

    Bottom line:

    -Hardcores want a strict death penalty.
    -Casuals want no death penalty.

    To please both, we need a penalty that meets halfway.

    As pointed out, charging gil for death (equipment damage) is not effective at all, so we are trying to discuss a moderate death penalty. SP or Anima are the only things we can consider since they're the only things that people consider important.

    Hell, we even suggested just time (increasing the weakness period) but it was shot down.

    The problem here is, Hardcores are willing to compromise on the solution, but Casuals aren't willing to move an inch. It's "my way or the highway" for them, which is completely irresponsible and frankly downright rude.
    (0)

  10. #510
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kaedan View Post
    Yeah, exactly. Which is why people are suggesting a more lenient death penalty.

    Bottom line:

    -Hardcores want a strict death penalty.
    -Casuals want no death penalty.

    To please both, we need a penalty that meets halfway.

    As pointed out, charging gil for death (equipment damage) is not effective at all, so we are trying to discuss a moderate death penalty. SP or Anima are the only things we can consider since they're the only things that people consider important.

    Hell, we even suggested just time (increasing the weakness period) but it was shot down.

    The problem here is, Hardcores are willing to compromise on the solution, but Casuals aren't willing to move an inch. It's "my way or the highway" for them, which is completely irresponsible and frankly downright rude.
    I'm up for anima penalties, but experience penalties have already gone through a trial by fire and failed and are a dealbreaker for a lot of people.


    edit: even if you dont lose levels, which i would be ok with .
    (0)
    Last edited by Nephera; 03-31-2011 at 02:57 PM.

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