Yeah, of course Zenos was right about the WoL. That was his entire character design from the start. The seeker of challenges who wept because there were none or none left.

He's the settings most powerful NPC (sundered anyway). We are its most powerful PC. He's fated to lose, we're fated to win. And he wants that fight with us anyway, because he finds thrill in a struggle, as so few things bring him a struggle.

He is every raider who does the MSQ as a means to an end to reach the Savage and Ultimate content. Every challenge runner. Every solo artist.

And if he's truly dead, he's almost a commentary on the game's trajectory. It went from having some of the most brutal content without clear, cookie cutter telegraphs in every fight that sought and prided itself for its difficulty, and was embraced for it... to the opposite of that, to the rejection of that.

And if they bring him back, I wonder what they'll use him to say next. That the game will regain some spice? That the gameplay is what's most important in a game?

That the WoL's motive for helping the Scions doesn't really matter, even if it's on the darker side of humanity's instincts?

We are predators, after all. Humans hunt.