Quote Originally Posted by Aravell View Post
The main reason AST sucks to play is because they brought back 5.0 AST Sleeve Draw without the button. Remember back then when you had to activate Sleeve Draw and then press Draw and press Play 3 times in a row? That's what the AST burst window currently is. I can't fathom why they deleted late-ShB Sleeve Draw if AST is played like this anyway, if we had Sleeve Draw, we'd at least not have to weave Draw 3 times.

But that's a problem of design, my point is that playing that way isn't required. You say it loses dps, yes, it loses some dps, but why do people care unless they're chasing logs? That's my main point, "Why do people complain about optimised play when they also claim that they don't care about logs?".
I’ll at least say that I find it personally “annoying” when the game is designed in such a way that it’s near impossible to play the class optimally even if you want to put in the effort to do it so

It’s not so much “chasing logs” it’s the idea that I know how the class should be played and I want to play it like that but it’s design actively makes it harder and that feels bad

Energy drain is a different story because that is actually a choice that for some reason people don’t believe is a choice but for something like cards which are actively designed terribly and makes it hard to actually do it correctly the loss caused by drifting cards feels bad, it’s the same as trying to do NIN or DNC’s burst window on 250 ping , trying to play optimally when there are annoying limitations feels bad

Also sorry if I rambled the same point 15 times there I’m writing this whole trying to pay attention to FFXVI in the background