Quote Originally Posted by Rueby View Post
I posted abit about the jawline and I tried taking a different angle to see the lips abit more? I'm really bad at writing/tracing things on photoshop, I haven't drawn in like over a year or so so holding a tablet's pen is abit of a pain for me.

Slider w/ Paintover
Slider w/o Paintover

There's a difference in the upper lip shape (to me), I still see that harsh V shape rather than a slopey line. The lower lip trace is abit? I feel like the really subtle pink/blended look of the original is throwing me off with how defined the shape looks in the current version.

There's also a really SLIGHT angle difference between the shots. The upper lip looks alittle strange to me? plump? It looks like she got upper lip filler to me...I'm struggling to express the words, maybe it's just the light but I feel like the old one was abit thinner.

Some of those issues may be a result of the improper lighting. It’s also partly because they increased the polycount of the face to support a more robust animation rig and that really softened all the features and removed their definition. When modelling you have to manually restore that definition usually but they didn’t in our case. We’ll have to see how things look once they update the benchmark with fixed lighting, but the stuff with actual mesh differences might not be addressed.

We might see some improvements to our mouthes when they fix issues with scaling that they mentioned too. I suspect they may also give our fangs more length since that’s been a high vis concern. We probably wont see our lip gap again from that though, or have our noses un-straightened unless we make noise about it. I also don’t know why they made our lashes and brows so different since the new ones aren’t higher resolution? Very confused about that. We’ll hopefully get their attention on those issues as well. Our face is in the minority so it will be hard to be heard but keep at it.